Honestly, FFX|V, as it is right now, has the longevity of a gnat.
Whoa whoa, put down the torches and pitchforks and let me explain.
Because they had to cater to the level 50's on the legacy servers or risk losing their business/having them burn the content up like matchsticks, they had to shorten the level curve to 50 so the new players could catch them. Since they are focused on endgame, it means they need to rapidly roll out a ton of content. It's a losing proposition (see FFXI's dire state right now). You see, it normally takes a few years for endgame content to truly build up to the point where there is always lots to do. FFX|V is trying to do that in a few months time.
However, there is only so much a dev team can make so fast. Look at the unicorn mount, for example. Why is it the only job-specific mount? Well, technically it isn't. It's just the only one they added. So far. They will add more. Eventually. When they get to it. And when is that? Well, soon. But right now they are working on something else. Then when they release that, it will need patches and tweets. But people will still want their mounts. And other instances. And more quests. And yadda yadda yadda.
FFXI is showing what happens when you continually blow your load over and over trying to fill the corners with content without properly releasing it and supporting it. You overwhelm the players, they get bored and just sit back waiting for you to finish. No one wants to invest the time in Event A when you just announced Event B is coming in a month and will have gear vastly superior than Event A. They will wait for Event B. It's a losing concept.
I totally respect Yoshi, but I think his vision sees past where reality can be.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality