BartelX wrote:
A good officer would be someone who will be online a fair amount of time most days. They will be willing to help others, to guide players who are new or learning about certain aspects of the game, they will be cool headed and willing to listen to members concerns, and be dedicated to advancing and improving the shell as a member of a leadership team.
Let me preface this by saying I get that we've got completely different ideas of what a chain of command is. Just hear me out. Or ... read me out. Whatever. Semantics.
This is all wrong. It isn't an officer's job to guide players. That's
everyone's job. Even if they're only two days into the group, if they know the answer to a question they should speak up and assist. If they can help with a mission or quest, they should. If they're willing to listen, they should listen, and they should be there to advance and improve the group any way they could. Like I said, that isn't what an officer is for. They
can do that, and they certainly should. Like I said: It's everyone's job. Now, here is how a chain of command should work. I'll use Dynamis in this example, simply because I know we both know what is being talked about, and I'm willing to bet most people that read this will get the general idea.
First, the head person whatever you want to be called, decides on a general idea. "Let's do Dynamis." The officer's jobs are to figure out the details. Find out which Dynamis will help the most amount of people, figure out if the funds are there, figure out how to get those funds should you be short, figure out if there is any scheduling conflict with another shell, so on and so forth. This information is fed back to the leader, who takes all that information and announces (
or doesn't if it can't be worked) to the entire group which Dynamis is going on and the time. Perk of being a leader. After this is out, it's back on the officers to look over all the charts and details for drops. X person has Y points so gets priority on Z item. Of course, that's assuming you use DKP. I personally endorse it, as it is the most transparent form. Also, another job for an officer: Making sure to keep track of the points, probably in a locked thread or page that only they can edit so everyone can keep track of. I'll admit I'm not particularly sure how XIV works as far as that is concerned, which is why I picked olde Dynamis.
Keep in mind, it's best if you have one officer per task. One to deal with finances, one for the DKP, one for recruitment, one for scheduling (
for the event and for keeping track of who is showing up), and for whatever else. Officers are busy enough, so delegating the duties to as many people as appropriate is best.
Anyway, the day of the event comes up, and the final task of the officers is to make sure there's group synergy. The squishies have enough healing and adequate protection to accomplish the mission. Prior to actually entering the event to make sure everyone has adequate equipment to make sure the mission is successful. If you need potions to get to a location, or healing items, or what have you. It isn't their job to supply that, but to make sure everyone else has it. If they don't, the officers and leader can assist but
should not supply unless they have an overabundance of the items in question. After all, they are going in as well and if they run out of the needed equipment because they gave it to someone else then they are, in turn, becoming the problem itself. You're in a leadership position, it is
imperative that you lead by example and always have what you need. Running out of needed supplies is twice as bad for you as it is for the general populous.
Once inside, it's the leader's job to, well, lead. They decide when to advance, when to retreat, the pace you go, and must know which direction to get to the objects, what is required to complete objectives, and to call tactics and tactic changes in the midst of battle as it were. This is where officers get to take a break, as it were, and become just another brick in the wall. The leader leads, and everyone else makes sure to listen and to complete the set objective.
Overall, the leader decides, the officers plan, and everyone does.
Edited, Sep 3rd 2013 11:24pm by lolgaxe