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#27 Aug 25 2013 at 5:23 PM Rating: Good
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190 posts
zaarel wrote:
Phasmoto wrote:
crazy0taku wrote:
And to be honest SE could be telling the truth...I have to debug a bunch of my projects and while I fix the error I was looking for...THAT fix sometimes brings other errors with it or now that the big error is no longer there I can finally see the other smaller errors that it was hiding.



Exactly.


Imagine trying to debug something that thousands of people want it to be done NOW NOW NOW IN LESS THAN 2 SECONDS!

The pressure they must be feeling. Ugh.


Man if only they could have a period of time to test out the software and network in advance. That would surely be helpful and allow more time for debugging. A time for example where players logged in and played and reported bugs. A time when network traffic issues could be caught, fixed and planned for on release. A time when error 3102 could be caught and fixed, or at least the time to change the code name to 10102. If only........



hahaha :-)
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