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#27 Aug 20 2013 at 8:47 PM Rating: Decent
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Darkfae. That story you told earlier about a dad and his son playing FFXI sounded familiar. You didnt happen to be on Gilgamesh did you?
#28 Aug 20 2013 at 11:20 PM Rating: Good
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102 posts
Nope i played on Garuda as Kilta i think (i rerolled 72 times) I never was in that server. It provb was a common thinbg though. Alot of parents were new to the internet still and really had no idea how ppl acted.
#29 Aug 21 2013 at 6:47 AM Rating: Good
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Screenshot

That teaches me to walk into a Catholic Church and preach atheism.





#30 Aug 21 2013 at 7:07 AM Rating: Good
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6,899 posts
Bluedot wrote:
I remember when games were tough and made you think about what you were taking on. They got you thinking what could I do differently? Why did I die? Children these days just toss the towel in if they fail. I hate to see how they do things in the real world if they find some of this sub 20 content to hard.


I remember walking 10 miles, uphill both ways, in the snow, barefoot, while singing the Catalina Magdalena Hoopensteiner song while juggling and doing a tap-dance just to play video games as a kid.

Does that mean we should outlaw cars now because they are "too easy". Smiley: tongue

Bonus points for anyone who gets the Catalina reference.
#31 Aug 21 2013 at 7:22 AM Rating: Decent
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102 posts
ya i know, Gaming was not really all that hard, i meant 6+ could play a game back in the 80s. It took some skill or a bit of thinking. Today, people like to pull the "real life" excuse, saying it wastes time if they die too much.

If you want to see how really bad it got, go on the DCUO forums. People cry all the time about the lamest of things. DCUO is the simplest mmo. the level cap is 30, you get it in a week regardless of play time (in 3 days if u can play 20 hrs a day) And all the content is rehashed with out changing. And you can team up with a high level or a high CR player who can do everything for you.

I recall one complaint was that no one switch to their rolls and just stayed DPS. Stating players NEEDED a tutorial on how to properly tank and heal. The reason was due to DCUO catered to fps/cod crowd and that few actually played RPG games.
#32 Aug 21 2013 at 7:30 AM Rating: Excellent
I'm probably one of the few ok with the easier beginning missions because my wife is not a gamer, but has decided to give XIV a try. She doesn't really even know how to WASD and so having some hand holding at the beginning will be good for her.
#33 Aug 21 2013 at 7:37 AM Rating: Excellent
39 posts
Quote:
ul'dahs quest line didn't have any antidotes

That's completely wrong, I was Ul'dah and I got the antidotes. So this was your fault.

Edited, Aug 21st 2013 9:37am by pyrix
#34 Aug 21 2013 at 7:43 AM Rating: Good
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102 posts
pyrix wrote:
Quote:
ul'dahs quest line didn't have any antidotes

That's completely wrong, I was Ul'dah and I got the antidotes. So this was your fault.

Edited, Aug 21st 2013 9:37am by pyrix

How..... I did ever single Ul'dah region quest, most i got was potions and eye drops. I wasn't even complaining. It was more about the irony that i bought the things and the thing never poisoned me.
#35 Aug 21 2013 at 7:49 AM Rating: Good
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102 posts
Wint wrote:
I'm probably one of the few ok with the easier beginning missions because my wife is not a gamer, but has decided to give XIV a try. She doesn't really even know how to WASD and so having some hand holding at the beginning will be good for her.

I have a suggestion for ur nongamer wife. Have her play Dragons dogma till ffxi launch. Its pretty mmo esque and will give her basic rpg info and group play info.

Idm the tutorials its just boss fights should feel like ya know a boss fight. This demon didn't in phase for. Hence the lackluster feel after beating it. I'll say this.... the demon was like fighting gamon in pre cata or bubbley burny in ffxi (at 75) or better yet a level 1 crab with paper knife.
#36 Aug 21 2013 at 7:49 AM Rating: Excellent
Old school games were often hard because of awful controls and **** poor design. Any old game that had responsive controls, was easily beatable. Very few older games were legitimately tough. Dark Souls and Demon's Souls are probably tougher then most older games.
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#37 Aug 21 2013 at 7:53 AM Rating: Good
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2,550 posts
Hyrist wrote:


People need to simmer down about low level difficulty. This isn't Dark Souls. This is Final Fantasy, if you're complaining that you didn't get your *** handed to you by the first boss, you need to remember the this game's roots. Think, did you lose, even as a first timer, to your first FF game boss? Which FF 'first boss' ever handed you your rump on a platter?

Cause I sure can't remember one.


Usually it was the ones that require you to cast reflect on yourself or can only be damaged with Cure that ended up killing me a few times before I could figure out the trick.
#38 Aug 21 2013 at 7:56 AM Rating: Good
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6,899 posts
Darkfae77 wrote:
pyrix wrote:
Quote:
ul'dahs quest line didn't have any antidotes

That's completely wrong, I was Ul'dah and I got the antidotes. So this was your fault.

Edited, Aug 21st 2013 9:37am by pyrix

How..... I did ever single Ul'dah region quest, most i got was potions and eye drops. I wasn't even complaining. It was more about the irony that i bought the things and the thing never poisoned me.


For me at least, the antidotes got put into a separate window of my inventory. I had auto-sort on, but it either doesn't work, or doesn't work how I'd want it to (grouping all stuff together like medicines), so it took me forever to even figure out where the antidotes were in my inventory. I'm guessing you probably had the same problem as you were probably just looking for them in the wrong spot. I actually ended up buying extras because I couldn't find them, only to open the right panel finally and realize I now had like 10. Whoops. Noob moment.
#39 Aug 21 2013 at 8:00 AM Rating: Decent
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102 posts
Montsegurnephcreep wrote:
Old school games were often hard because of awful controls and **** poor design. Any old game that had responsive controls, was easily beatable. Very few older games were legitimately tough. Dark Souls and Demon's Souls are probably tougher then most older games.

those two games are not even hard. Death or dieing doesn't make a game hard at all. Infact the game offers you tips based on the blood echos of other players playing if you pay attention u could avoid most deaths. Most people (that i saw on youtube) would rush in w/o really watching the echos.
And most old games did have fluid controls due to having very few buttons. Like mario was just a simple run forward press a. The skill was in the timing to avoid a projectile or a pitfall.

again hard =/= challange.
#40 Aug 21 2013 at 8:05 AM Rating: Good
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102 posts
bart

I was paying attention to me rewards. i did everyquest in the areas. i didn't get them. But that isn't what the point is. The point was the
IRONY that i bought them, and i didn't even NEED them. I wasn't complaining about buying them their cheap. i had 6K cuz i didn't use my teleport i stuck to just using chocobo porters cuz they were cheap and just as fast. (and the outfit on the chocobo was uber kawaii)
What u'dah region quest gave you antidotes because i was in ul'dah for the first time in beta 4. In beta 3 i mostly did LL or Grid.

Edited, Aug 21st 2013 10:06am by Darkfae77
#41 Aug 21 2013 at 8:09 AM Rating: Good
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392 posts
I'm not sure if i am thinking of the right fight or not. I am assuming it was the one I did in gridania at this huge tree. I honestly can't say the fight was hard or not because my better-half told me to only attack the demon, not the mage during the opening CS. I mean, the fight wasn't overly hard or a complete cake walk. It kept my attention which is good enough for me. The only quest I found hard as my CNJ was the 'Trial by Water' quest where i had to assist the lancers kill some doe's and water elements. I learned that i couldn't just try to take them on myself, i had to keep the npc's hp up and try to take out the water elements while avoiding the does.
#42 Aug 21 2013 at 8:31 AM Rating: Good
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6,899 posts
Darkfae77 wrote:
bart

I was paying attention to me rewards. i did everyquest in the areas. i didn't get them. But that isn't what the point is. The point was the
IRONY that i bought them, and i didn't even NEED them. I wasn't complaining about buying them their cheap. i had 6K cuz i didn't use my teleport i stuck to just using chocobo porters cuz they were cheap and just as fast. (and the outfit on the chocobo was uber kawaii)
What u'dah region quest gave you antidotes because i was in ul'dah for the first time in beta 4. In beta 3 i mostly did LL or Grid.

Edited, Aug 21st 2013 10:06am by Darkfae77


Not sure what to tell you then. I know for a fact each area had antidotes, as I did a quest in each starter city that gave them. Either you missed it, or you just didn't look carefully enough in your inventory. Not trying to sound like an ***, just telling you that this was the case, as I got them in each of the 3 cities. I also never said you were complaining, nor was I commenting on the fact of not needing them (I know this, the poison MISSED me on MRD). I was simply trying to answer your query about not having antidotes, which, if you did all the quests, you had.

I have no idea what quest it was in Uldah however, I just remember specifically seeing them as a reward.
#43 Aug 21 2013 at 8:41 AM Rating: Excellent
Darkfae77 wrote:
Montsegurnephcreep wrote:
Old school games were often hard because of awful controls and **** poor design. Any old game that had responsive controls, was easily beatable. Very few older games were legitimately tough. Dark Souls and Demon's Souls are probably tougher then most older games.

those two games are not even hard. Death or dieing doesn't make a game hard at all. Infact the game offers you tips based on the blood echos of other players playing if you pay attention u could avoid most deaths. Most people (that i saw on youtube) would rush in w/o really watching the echos.
And most old games did have fluid controls due to having very few buttons. Like mario was just a simple run forward press a. The skill was in the timing to avoid a projectile or a pitfall.

again hard =/= challange.


But that's the thing, Mario had responsive controls, making it easy. You could easily fly through Super Mario 1 2 and 3 without ever dying. That's why I'm saying, most "hard" games back in the day were from horrible controls and design! The Mega Man games too, great controls, fun to play and easily beatable!
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#44 Aug 21 2013 at 1:29 PM Rating: Good
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102 posts
@Bart
I literally did every quest in every location around ul'dah and every quest in ul'dah. I also looked in every inventory spot. They were not there. But i wasn't doing a quary about them i, it was a literal statement Ul'dah quests didn't have any. Alot infact changed in p4 I got eye drops no quests in LL or grid that i did gave eye drops.

I did the same pathing i did on how ?I did LL quests and Grid quests.
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