Two of my best friends from FFXI pretty much ruined their high school and college social lives because of FFXI. To this day, one of them refuses to ever play another MMORPG because of the setback FFXI put him in. He didn't understand how to communicate in the real world and he basically missed out on the entire college experience because he was too shy to even initiate conversations with people.
I'm not saying this to try and justify making games easier, I'm saying this to give examples of what an overly hardcore game can do to people. Trust me, I'm all for hardcore content that is extremely challenging, and I honestly wouldn't even mind if there were things in the games similar to the relic weapons of FFXI that took an incredible amount of time to get, as long as it could be done in small doses. What I'm not interested in are the 24-72 hour HNMs where you have to be basically glued to your screen for 3-4 hours every day in hopes of getting claim, or 12-24 hours sitting during a spawn window so that your LS can get there first (hi2u Tiamat). Or the 8 hour sky runs to try and get full popsets for ONE chance to spawn a God. I missed so many social events myself because I was "too busy" waiting for a mob to spawn, or having my life scheduled around our linkshells events.
If there are people who still want that, so be it. They can form their own free companies and go grind away on whatever hard content is available. I just know there are also a lot of people who don't want that anymore. I'm truly hopeful the game caters to both types of players. I'm not trying to be conceded and say that my playstyle is the only one that matters. I want something to make everyone happy, and I honestly believe that Yoshi is the type of producer that will accomplish this. The argument goes both ways, let's just wait and see what actually happens in game before getting out our pitchforks.