What is there to gain by having a timelimit dungeon? I guess I cant like everything about a game, this is one of the very few things I can think of that I might not like in the game. I can understand if certain bosses have time limits to kill them in but I don't see the point in having 1.5 hrs to clear like a 30-45 minute dungeon run. Now im sure 80-90% of the time it wont even matter but I guarantee it will happen when groups struggle for whatever reason and especially first time tryin the dungeon an final bosses etc etc. Through in afks or link deads or just tryin to learn the fight and maybe some people aren't very good u get stuck grouping with. So its possible to waste 1.5hr and don't fnish the dungeon? Seems little harsh. And Yea I was one that hated timelimit bcnm from XI.
Im fine with having solo dungeon/quest time limits since your depending on yourself, but to have to rely on 3-7 other ppl (especially if theres a timelimit on a 24man ugh!) just seems pointless since its only a negative and nothing to gain by having the timelimit. I don't see how starting over an running another 40 minutes to get to the boss is considered fun.
I just don't see the point? id rather try 20 times on a boss an learn some strats while wiping rather than get like 5 trys and time runs out and u have to start all over and take another 45 minutes just to get back there. Never played so yes im assuming that once time runs out that it kicks you out of the dungeon??
Edited, Jul 30th 2013 8:48am by mdafurball