Hairspray wrote:
Xoie wrote:
Hairspray wrote:
FlixEffect wrote:
PavetlXIV wrote:
I was so convinced to play as BRD, but after trying MRD in Beta I think I'll certainly be WAR. So first I'll stard GLD to leve up to 15 (and because I love Ul'dah) and switch to MRD once I get the airship pass, and then level it all the way up to 50.
Might as well take GLD to 22 for Provoke (as a cross class ability) before hitting MRD.
Oh wow, so I have a question... will it be like FFXI where you have to be double the level of the subjob to be able to use the powers of that subjob (In this case 44MRD/22GLD), or will you unlock Provoke on MRD when you hit 22?
It's not the same as FFXI. There are cross-class abilities you obtain by leveling the ability's native class high enough. Once you've unlocked it you can equip it on other classes (but you only have a limited number of slots, so you can't take everything). Keep in mind, not every ability is cross-class, and even those that are may have some restrictions (like DoM-only abilities).
Oh wow, there's a lot I have to catch up on, I have to admit I was not watching the forums until I got my beta keys a few weeks ago. Thanks for your patience with me.
Yup, it's changed somewhat from XI. FYI,
xivdb.com is great for ability listings. The filters are good, and you can see every class/job access for each ability.
So, as others have said, for a
class, you get 1 cross-class slot @ level 1, then another every 5 levels from 10 (10, 15, 20 ...50) for a total of 10. There aren't many restrictions on what you can use - a pugilist can use Cure no problem (it's just weak as hell!). So, once your conjurer is 12, you can equip Cure, Protect & Raise on any class you have.
Jobs are a different story. Your job gives 5 abilities on the path to 50, and you get 5 cross-class abilities, to make the 10 "extras."
However, you can ONLY cross-class from the "subclass" you needed to unlock the job, and 1 other class. The relevant classes & abilities are all listed
here. So jobs are much more restrictive, streaming you down the relevant path of the trinity.
Back on topic, I was a taru DRG in XI, so that will be my resurrection. I stayed away from Grid for that purpose in P3. BUT, the starting path will be a little different.
1) CNJ to 12 for armory access, Cure, Protect & Raise, plus start building up Leve Allowances
2) ACH to 6 for Straight Shot, Raging Strikes & Venomous Bite
3) LNC to 20 for airship, GC access, chocobo
4) MNR & BTN to 15ish - stock of mats & shards
5) Crafter to 19 for materia creation & melding. Had a lot of fun with GSM in beta, but ARM or CUL may work too.
THEN chase DRG, with some more cross-classing into MRD for abilities there.