I like the game, but Im not wearing your rose colored glasses either. Abraham Lincoln once said "You can call a dog's tail its fifth leg, but it doesnt make it one." The game is absolutely a clone with absolutely nothing in it thats revolutionary or even new. Its not a criticism per se, an obvious observation. Your immature retort proves you are just here to only hear yourself speak and anyone who parrots you. Some discussion you are allowing.
I'd have to agree. I've been wondering "what's different?" for about a month now.
The only thing concrete thing I can lay my hands on is the "Final Fantasy" brand.
That's not an insult. It's just also nothing new. S-E is seemingly doing it better than average, but they're not exactly throwing themselves into uncharted territory either.
Therefore, I'd also have to disagree with FFXIV "redefining" a genre. Stop down-rating people simply because they are criticizing unless you want to stifle intelligent dialogue.
EDIT: I forgot a word. Doh.
First of all, no, I am absolutely not trying to "stifle intelligent dialogue" or anything of the sort. The response I provided was to an obvious troll-like post which instead of devoting a couple of sentences to explain the logic behind the opinion (as you did later on), seemed to me like you saw a random thread, clicked 'Quote' on the first post, ignored anything else, and wrote a random trololo response.
That being said - Why has the articles' question been about "a genre reborn"? That's rather simple to answer:
The underlying question is not "How can the MMORPG genre be shattered and completely reborn from its ashes", but rather "Will we ever see a production of a considerable quality, vision, and knowledge of the genre which will be able to bring out its best attributes"?
Hardly a question which could be appended on every single article, or thread title, is it now?
I've discussed innovation in this thread and elsewhere - My last response in this thread still stands: http://ffxiv.zam.com/forum.html?forum=152&mid=1373765492133125833#8
If you would like to respond to that, and disagree with me, feel free to do so, and we can take this debate further.
Long story short, however, games which have actively championed their "innovation" have more often than not used it as an excuse to fail miserably on several gameplay, design and content areas.
At the end of the day, even producing an MMORPG which appeals to a given audience and has no technical problems rendering it unplayable is a daunting task on its own, innovation be damned, and using the concept as an excuse in a "Players did not embrace innovation, not our fault the game could not sell anywhere" context, when the reality is "We included perhaps one or two good ideas, but the rest of the game did not deserve to be bought not even for $10, and our audience saw though the ploy", does not strike me as fair or correct.