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A Question about RetainersFollow

#27 Jun 30 2013 at 9:38 PM Rating: Excellent
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676 posts
DamienSScott wrote:
Bleck I can't believe they didn't learn from FFXI and WoW that not having all AHs linked is going to annoy and put off players. There is absolutely no reason for them not to be linked, at least no reason beyond holding on to poor 1.0 architecture. Sure they want gil sinks, but sheesh, two retainers for three cities is going to suck. You are going to want to sell materials and gear in cities based upon the classes therein, but to do that you'll have to constantly move your retainers about. I hate to say it, but maybe it will be like 1.0 and everyone will congregate in Ul'dah and Limsa will be a ghost town. It would make choosing a lot easier. XD

Edited, Jun 30th 2013 9:54pm by DamienSScott


They will all be linked. The only difference, iirc, will be that if your going to buy something from a retainer stationed in gridania and you want to purchase it in uldah, it will charge you a higher tax rate than it would if you traveled to gridania and purchased it there. Think of it as a shipping charge. All retainers stationed in gridania will can be viewed from uldah and limsa lominsa. You just get charged a higher tax if you purchase an item from it in uldah or LL. As far as I know they haven't officially said this is exactly how it will work or made a full post about how they will work, but this is how Yoshi has mentioned his vision on how they will work in a previous letter from the producer live.
#28 Jun 30 2013 at 9:40 PM Rating: Decent
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424 posts
keflynmahon wrote:
supermegazeke wrote:
keflynmahon wrote:
I just read up on them. Kinda shocked and a little disappointed by it. Not the retainers themselves, but the hassle to unlock them. Complete 3 instances at level 15? Even though crafts are unlocked at 10. Seems a little extreme just to sell items. Considering you can get an airship pass before you are allowed to sell items.


The instances you beat are in the main story line, and you can't progress further until they are completed. It's not as if they are out of the way of what you need to accomplish. After you do get that far, it's as easy as talking to the person that sets them up for you. Any time before you get this far in the game, if you have anything either worth selling at all, or you have somehow filled your inventory to the point where you desperately need one, I would be surprised. Not to mention that you can always just sell excess items to a vendor.

I am selling all my items through the retainer at face value for what they would've sold for if through a vendor, at least for phase 3 anyhow. No sense jacking up prices for gold that we are all going to see vanish soon.


I think it comes from people not wanting to level DoW/M straight away. I was really looking forward to starting DoH/L when I got to 10, but now I have to level up another 5 levels, do 2 quests and 3 instances just to sell the items I make. Just seems unnecessary and long winded.


You could always just stand in the town square and shout what you're selling. Seems like a viable solution, though not exactly convenient.
#29 Jul 03 2013 at 5:27 AM Rating: Decent
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125 posts
Grandmomma wrote:
I used my mules to get supplies directly from the Guild suppliers (since the Guilds are not in all the cities). Its cheaper there then on the Boards.

Now, if the Guild only sells certain materials on certain days (like in FF11) I'll have to wait until I can get to those towns to get supplies. Very time consuming.

Retainers doesn't help this issue of Guild supplies.



Are there gonna be days of the week in FFXIV:ARR? Is this something they are waiting to introduce in phase 4? Because I have noticed that the moon phase is always the same. Smiley: frown I know I've heard them say they have a lot of weather locked, and only rain is available at the time, but I was kinda disappointed that the real life clock is sitting at the top of my screen to remind me how long I've been playing, and not the Eorzea clock, if there is such a thing. Anyone know anything about this? Were there days of the week, and a Eorzea clock in 1.23 or whatever?
#30 Jul 03 2013 at 5:42 AM Rating: Excellent
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2,120 posts
SirLuciousLeftfoot wrote:

I know I've heard them say they have a lot of weather locked, and only rain is available at the time, but I was kinda disappointed that the real life clock is sitting at the top of my screen to remind me how long I've been playing, and not the Eorzea clock, if there is such a thing.

You can change that to show in-game time instead.

And there should be days of the week and moon phases. I don't recall that being of any significance when I played 1.0 aside from immersion.

Edited, Jul 3rd 2013 7:52am by TwistedOwl
#31 Jul 03 2013 at 7:46 AM Rating: Excellent
SirLuciousLeftfoot wrote:
Grandmomma wrote:
I used my mules to get supplies directly from the Guild suppliers (since the Guilds are not in all the cities). Its cheaper there then on the Boards.

Now, if the Guild only sells certain materials on certain days (like in FF11) I'll have to wait until I can get to those towns to get supplies. Very time consuming.

Retainers doesn't help this issue of Guild supplies.



Are there gonna be days of the week in FFXIV:ARR? Is this something they are waiting to introduce in phase 4? Because I have noticed that the moon phase is always the same. Smiley: frown I know I've heard them say they have a lot of weather locked, and only rain is available at the time, but I was kinda disappointed that the real life clock is sitting at the top of my screen to remind me how long I've been playing, and not the Eorzea clock, if there is such a thing. Anyone know anything about this? Were there days of the week, and a Eorzea clock in 1.23 or whatever?


Click on it, it will show you server time, local time, and Eorzea time.
#32 Jul 03 2013 at 1:04 PM Rating: Decent
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125 posts
Wow.... Never knew that, thanks Wint! Smiley: nod
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