sixstroke wrote:
I am concerned with the battle system on so many levels. The CD times, the lack of variety, the plainness of combat, amongst others. I am also seeing the fact that 'odd' combinations (DoW, DoM) will likely be so ineffective there would be no point in their use. The GCD is broken IMO, I feel like many individual spells should be increased for CD but the fact that they share a GCD makes conbat feel stale. This leads to rotations still feeling very stale as well.
I feel pigeon holed in a way most modern MMOs do to you. I didn't expect it from SE.
There isn't a single thing you mentioned that made any sense at all.
What "odd" combinations? The classes are intended to be things you play with and tinker to your personal interest: they're not intended to be for party usage because that's what the
specialized jobs are for. And you're at the level cap for the beta right when you speak of rotations, correct? You're not being purposely foolish as to trying to state that the starting level rotations are boring, right? Because that's *exactly* what it sounds like you're doing.
sixstroke wrote:
Aside from combat the gearing and itemization is on the generic side. It's completely lacking everything I've loved in FF's and it's the cookie-cutter MMo for gearing..every, we'll say 5 levels- you rinse off all your current gear and buy a new set with marginally better stats. A very linear upgrade system IMO.
Yes, because (aside from FFXI where the developers took almost a decade to learn how to finally itemize gear in a side-grade driven game) you *never* upgraded entire gearsets at once right? I mean, we didn't leave Leather gear for Iron gear, and then Iron for Silver gear, and then Mythril gear for Diamond gear, and then Diamond for Genji.....right?
I mean, it's not like Final Fantasy games were mostly driven on getting STR for more attack, or INT/MND for more magic damage, or more AGI for speed....
Oh wait, that's
*exactly* what happened in all Final Fantasy games.
So, a system that utilizes base stats as a foundation along with "haste" for ability and spell recast reductions, varying other stats for elemental resistance driven stats, and the *entire* Materia system with quite a few different options to really customize and augment gear....
...is generic?
sixstroke wrote:
Things like bad targeting and bugs can and will be fixed but that to me is good tasting frosting on a bland tasting cake.
PEBKAC.
Learn. To. Read. And. Config.
sixstroke wrote:
I'm not bashing the and while I'll accept any refutes or suggestions I'm not looking to argue for the sake of it. I still have hope for the game but like I said, I'm not sure they will address the concerns I have.
If your "concerns" actually made sense and didn't sound like you were purposely intending to shake the hornet's nest then it wouldn't look like you were doing anything other than making a mountain out of a hill.
It sounds *exactly* like you're bashing the game based on a beta impression.