In trying to keep the 15 dungeons going at a nice pace, I had a hard time staying above 500 tp. I tried to spend the back half of the fights just autoattacking, but that can be dangerous eventually when things get harder. Even in the ifrit fight, just doing the stdps rotation (Mine went like...Fracture->Heavy Swing->Maim->Heavy Swing->Skull Sunder->Heavy Swing->Skull sunder->Back to Fracture), the TP pool would only last about half way into the fight.
Are you supposed to take breaks from your rotations? Maybe the rotations will fill out with more abilities that cost less TP I guess...
I switched to lancer and the thing almost can't run out of tp XD
Edited, Jun 17th 2013 5:02pm by Wint Lock Thread: This isn't going anywhere good anymore.