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NDA is gone; Got questions? Answers/Opinion thread. Follow

#152 Jun 13 2013 at 10:06 AM Rating: Decent
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Sweet thanks guys, im pretty excited, thats my favorit part of this game, finding new places to kill monsters and mine rocks.
#153 Jun 13 2013 at 10:07 AM Rating: Decent
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141 posts
Wint wrote:
Gnu wrote:
So you can now buy an item directly from the ward search screen?

EDIT: Where does it go, straight to your inventory?


Edited, Jun 13th 2013 3:11am by Gnu


We don't know yet, the "AH" system wasn't implemented in the earlier phases. I believe it's supposed to be here for phase 3 although I can't find it on the roadmap.


In 1.0 that is how it worked, you use the search function and buy the item, it goes into your inventory. However if you bought it from the search screen there was a tax put on the item increasing the price. If you "marked" the item and went tot he specific retainer to make the purchase the tax wasnt there.
#154 Jun 13 2013 at 10:36 AM Rating: Excellent
I like that zone to the west, I forget it's name already, that's more like an active volcano than anything else. It's west of Grid but for the life of me I can't remember the name of the camp it's next to.
#155 Jun 13 2013 at 10:40 AM Rating: Good
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Question about Racial Stats

Any mention of them changing the stats for the different races?
I found a chart from 2011 (not linking because it may be against terms.

In ff11 I was elven female monk, but then switched to magic: blm/whm/rdm etc. I was gimped compared to taru and
had to constantly find armor to get my mp/int up.

1) Would you invite to a party a healer or blm that wasn't a taru (laiafell)?
2) What is magic rank? Melee Rank? Which is better: higher or lower numbers?

Thanks!
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#156 Jun 13 2013 at 10:41 AM Rating: Excellent
Grandmomma wrote:
Question about Racial Stats

Any mention of them changing the stats for the different races?
I found a chart from 2011 (not linking because it may be against terms.

In ff11 I was elven female monk, but then switched to magic: blm/whm/rdm etc. I was gimped compared to taru and
had to constantly find armor to get my mp/int up.

1) Would you invite to a party a healer or blm that wasn't a taru (laiafell)?
2) What is magic rank? Melee Rank? Which is better: higher or lower numbers?

Thanks!


All info I've heard is that races will have very minimal effect on base stats.
#157 Jun 13 2013 at 10:55 AM Rating: Good
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Wint wrote:
Grandmomma wrote:
Question about Racial Stats

Any mention of them changing the stats for the different races?
I found a chart from 2011 (not linking because it may be against terms.

In ff11 I was elven female monk, but then switched to magic: blm/whm/rdm etc. I was gimped compared to taru and
had to constantly find armor to get my mp/int up.

1) Would you invite to a party a healer or blm that wasn't a taru (laiafell)?
2) What is magic rank? Melee Rank? Which is better: higher or lower numbers?

Thanks!


All info I've heard is that races will have very minimal effect on base stats.


Ok, thanks. That totally changes everything for what I pick.
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#158 Jun 13 2013 at 10:56 AM Rating: Decent
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123 posts
Seriously?? So I can be a kitty Dragoon this time around and not be penalized for it?? LEGIT!
#159 Jun 13 2013 at 10:58 AM Rating: Decent
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3,599 posts
Wint wrote:
I like that zone to the west, I forget it's name already, that's more like an active volcano than anything else. It's west of Grid but for the life of me I can't remember the name of the camp it's next to.


Oh yes, that area was awesome. I was blown away when I wandered into that ruined area in the Black Shroud. durn NDA won't allow pictures...



Edited, Jun 13th 2013 12:59pm by Louiscool
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#160 Jun 13 2013 at 11:02 AM Rating: Decent
Okay now that NDA is gone I can officially say (and Wint I know yours runs fine), I could NOT get the beta to run well on my system with settings on Max. I know I know, "why don't you select below max settings?". The answer is that unlike other games settings change things in really odd ways. For example: Turning off texture filturing makes the 2d sprite flowers looks like blurry little blobs of paint. It ONLY looks like a flower if you have texture filtering on. This applies to many of the other graphical settings. The game looks great at the highest settings but, in my experience, far inferior at anything slightly less. Disappointing considering how well 1.0 ran on my same system even with it's much higher resolution textures on the characters.
#161 Jun 13 2013 at 11:07 AM Rating: Excellent
I expect we will probably need a hardware thread, I'll get one going.
#162 Jun 13 2013 at 11:14 AM Rating: Good
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Is it true that when you level one class, that the subclasses auto level up too? Or do you have to level each class from level one?
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#163 Jun 13 2013 at 11:16 AM Rating: Excellent
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2,232 posts
Grandmomma wrote:
Is it true that when you level one class, that the subclasses auto level up too? Or do you have to level each class from level one?


Each class must be leveled on its own. But the >job< will match whatever level your class is. Think of the jobs as a 'stance' for the classes.
#164 Jun 13 2013 at 11:30 AM Rating: Good
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340 posts
For those who have question about FATE, a new video was just posted:

http://www.youtube.com/watch?v=YQuGz7O34xc
#165 Jun 13 2013 at 11:31 AM Rating: Decent
Jobs are, as I see it, the advanced roles for your class. I leveled GLA up to 40 (or whatever the requirement was) and then spoke to an NPC who allowed me to become a Paladin. That Paladin is the same level as GLA and can be swapped in and out on the fly by equipping an orb of sorts. With the job change comes a variance of your original skillset.
#166 Jun 13 2013 at 11:31 AM Rating: Decent
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LebargeX wrote:
Grandmomma wrote:
Is it true that when you level one class, that the subclasses auto level up too? Or do you have to level each class from level one?


Each class must be leveled on its own. But the >job< will match whatever level your class is. Think of the jobs as a 'stance' for the classes.


Errr how does it apply to subjobs? Or is that subclasses? Trying to get the samantics right.

Cheers!
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#167 Jun 13 2013 at 11:35 AM Rating: Excellent
Grandmomma wrote:
LebargeX wrote:
Grandmomma wrote:
Is it true that when you level one class, that the subclasses auto level up too? Or do you have to level each class from level one?


Each class must be leveled on its own. But the >job< will match whatever level your class is. Think of the jobs as a 'stance' for the classes.


Errr how does it apply to subjobs? Or is that subclasses? Trying to get the samantics right.

Cheers!


There are no sub jobs/classes. Instead you can pick abilities from other classes you have leveled and use them on the class you're currently on.
#168 Jun 13 2013 at 11:37 AM Rating: Good
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2,232 posts
Grandmomma wrote:
LebargeX wrote:
Grandmomma wrote:
Is it true that when you level one class, that the subclasses auto level up too? Or do you have to level each class from level one?


Each class must be leveled on its own. But the >job< will match whatever level your class is. Think of the jobs as a 'stance' for the classes.


Errr how does it apply to subjobs? Or is that subclasses? Trying to get the samantics right.

Cheers!

There are no sub jobs in this game. Here's how it works

I'm not giving specifics just examples.

So you level Gladiator to x and Conjurer to y. Once at the appropriate levels you can unlock Paladin. Now you have a level x Paladin to use when you equip the Paladin job.

Edited, Jun 13th 2013 10:38am by LebargeX
#169 Jun 13 2013 at 11:42 AM Rating: Decent
Additionally, you can use "many" of the abilities from classes interchangeably. My level 50 PLD or GLA both have healing spells, a few CNJ damage spells, and some HP regenerating melee abilities from MNK class. Basically, rather than limited to a job/sub job you can really create a unique character.
#170 Jun 13 2013 at 12:02 PM Rating: Good
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121 posts
It should also be mentioned that there are a few job/class-specific abilities that can only be used by one class/job. Yeah, I know, stating the obvious.
#171 Jun 13 2013 at 12:39 PM Rating: Decent
Bororim wrote:
The crafting question brings up another question for me, namely: In the early stages of 1.0, upgrades for weapons/armor were pretty much only from crafters, I assume this has changed? From the comments on this thread, it appears that vendors sell very basic upgrades, and then quests will give gear that's upgraded from that (similar to many mmo's on the market today), with dungeon gear being a further step up from this. Yes/No?


They are pretty good, in 1.0 you needed to buy your gear from the market wards, it was totally crafting dependant, in ARR you can find gear in quests/drops from regular monsters, and dungeons.
#172 Jun 13 2013 at 1:01 PM Rating: Good
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130 posts
There's new indication that each job has two...for lack of a better word subjobs.
â—¾Paladin, requires Gladiator level 30 and Conjurer level 15. Can use Marauder and Conjurer abilities.
â—¾Dragoon, requires Lancer level 30 and Pugilist level 15. Can use Pugilist and Archer abilities.
â—¾Monk, requires Pugilist level 30 and Lancer level 15. Can use Lancer and Archer abilities.
â—¾Bard, requires Archer level 30 and Conjurer level 15. Can use Conjurer and Thaumaturge abilities.
â—¾Warrior, requires Marauder level 30 and Gladiator level 15. Can use Gladiator and Pugilist abilities.
â—¾White Mage, requires Conjurer level 30 and Gladiator level 15. Can use Gladiator and Pugilist abilities.
â—¾Black Mage, requires Thaumaturge level 30 and Pugilist level 15. Can use Pugilist and Archer abilities.
â—¾Summoner, an upcoming job of A Realm Reborn, will be available to Arcanists.
â—¾Scholar, an upcoming job of A Realm Reborn ??? profit

Then there may be a dabbling of tertiary abilities. Level those subs!!
#173 Jun 13 2013 at 1:06 PM Rating: Good
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LebargeX wrote:
Grandmomma wrote:
LebargeX wrote:
Grandmomma wrote:
Is it true that when you level one class, that the subclasses auto level up too? Or do you have to level each class from level one?


Each class must be leveled on its own. But the >job< will match whatever level your class is. Think of the jobs as a 'stance' for the classes.


Errr how does it apply to subjobs? Or is that subclasses? Trying to get the samantics right.

Cheers!

There are no sub jobs in this game. Here's how it works

I'm not giving specifics just examples.

So you level Gladiator to x and Conjurer to y. Once at the appropriate levels you can unlock Paladin. Now you have a level x Paladin to use when you equip the Paladin job.

Edited, Jun 13th 2013 10:38am by LebargeX


Ok, that was a great example. Thanks.
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#174 Jun 13 2013 at 1:09 PM Rating: Good
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electromagnet83 wrote:
Additionally, you can use "many" of the abilities from classes interchangeably. My level 50 PLD or GLA both have healing spells, a few CNJ damage spells, and some HP regenerating melee abilities from MNK class. Basically, rather than limited to a job/sub job you can really create a unique character.



Does that mean that the healing speels are inherent in the pld or gla or that you've leveled a mage up and 'opened' that ability?

Ok in other words are abilities, once 'opened' available to any class you change to once it reaches a certain level?
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#175 Jun 13 2013 at 1:11 PM Rating: Good
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725 posts
benjjjamin wrote:
There's new indication that each job has two...for lack of a better word subjobs.
â—¾Paladin, requires Gladiator level 30 and Conjurer level 15. Can use Marauder and Conjurer abilities.
â—¾Dragoon, requires Lancer level 30 and Pugilist level 15. Can use Pugilist and Archer abilities.
â—¾Monk, requires Pugilist level 30 and Lancer level 15. Can use Lancer and Archer abilities.
â—¾Bard, requires Archer level 30 and Conjurer level 15. Can use Conjurer and Thaumaturge abilities.
â—¾Warrior, requires Marauder level 30 and Gladiator level 15. Can use Gladiator and Pugilist abilities.
â—¾White Mage, requires Conjurer level 30 and Gladiator level 15. Can use Gladiator and Pugilist abilities.
â—¾Black Mage, requires Thaumaturge level 30 and Pugilist level 15. Can use Pugilist and Archer abilities.
â—¾Summoner, an upcoming job of A Realm Reborn, will be available to Arcanists.
â—¾Scholar, an upcoming job of A Realm Reborn ??? profit

Then there may be a dabbling of tertiary abilities. Level those subs!!


Ahhh, that is interesting. Thanks. so much everyone. I can't wait.
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#176 Jun 13 2013 at 1:29 PM Rating: Decent
Grandmomma wrote:
electromagnet83 wrote:
Additionally, you can use "many" of the abilities from classes interchangeably. My level 50 PLD or GLA both have healing spells, a few CNJ damage spells, and some HP regenerating melee abilities from MNK class. Basically, rather than limited to a job/sub job you can really create a unique character.



Does that mean that the healing speels are inherent in the pld or gla or that you've leveled a mage up and 'opened' that ability?

Ok in other words are abilities, once 'opened' available to any class you change to once it reaches a certain level?



To a degree. PLD has a cure spell I believe, but I also use melee conversions that grant you HP or convert MP to HP. Essentially once you've opened up a spell or ability via a class it MAY be available for use on other classes.


In short, some spells/abilities are role specific. Like "firaga" may be THM only. But "Fire" may say "disciples of war and magic." Those are the ones that you can cross-breed.
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