Kachi wrote:
It means people who don't have access at all are screwed. It's a legitimate complaint considering there is no value to you as the consumer for the feature.
You pretty much shot down your own argument. Is it a legitimate complaint? Yes, but only if XB1 hadn't been released as a console that is pretty much built around networking through it. If you don't have an internet connection at all or you can't log into XBL at least once a day, XB1 isn't being marketed to you. I'm not sure why people would take offense to that.
Kachi wrote:
Honestly you're like the only person I've heard defending/downplaying it.
I'm not defending it, just pointing out that it doesn't affect me. I realize that it will affect other people, but if you don't have internet access then you can't take advantage of some of the key features of the console. Why even bother?
The reasoning is faulty. There are many PC games that you just can't play unless you have current gen(or close) tech in your case. If I don't have the tech, I don't buy the games. It's really quite simple. I don't get mad at the game developers for trying to make a game that showcases what current tech can do.
Kachi wrote:
Console wars are NOT good for the gamer. They mean development studios spend more money developing and marketing their games for multiple platform releases instead of using that money to make games.
The first part is flat out false and the second part makes no sense.
Competition forces companies to constantly look at improving their services or products to make them more attractive over the competition. Companies making better games for players is not good for gamers how?
Devs spend more money developing cross console games, yes. No one will deny that. What you're not considering is that they're introducing the same product to a completely different set of consumers. If you developed an Xbox 360 game then you'd have costs for art design, engine design, story writers, composers, ect ect. Now if you decide to port that game to PS3 then you already have most of the work out of the way. Your cost to port the game to another console(this one having a larger playerbase) doesn't double. In essence, you're more than doubling your prospective buyers for only a fraction of the cost because you don't have to recreate the game. Sounds legit to me from the buyer and seller perspective.