BrokenFox wrote:
MMOs work everywhere, it's just a matter of making a good game. 99% of the MMOs that have come out in the last 10 years have been WoW clones looking to bank on that success. Make something original and cool and people will play it.
If a game was 100% original you could be sure there would be somethings not so liked. I blame part of the clone thing combat wise on the hardware interfaces. Just as with a controller you can't type fast. A standard keyboard has no analogs or motion sensors and there is not much places to go besides hotkeys.
Ostia wrote:
You will never get the same feeling you got when playing your very first MMO. That is mostly why most MMO Fail, we go into them with the expectation of feeling this new fresh experience, when in fact, we already know what we are gonna get, so i have to kill x rats and you give me rewards ? Kay! I can craft my own weapons ? Duh!, i should party in order to progress... Kay! Is all the same, we just love to kid ourselves in expecting something new and shiny.
You will never get the same feeling of playing a game in your favorite genre for the first time period. The reason why mmos have it harder is because they want you to play years with the similar content while a non mmo game only needs you to play until their next offering releases. Hell, not even that. They just need you to buy the box lol.
Parathyroid wrote:
You believe with the recent string of MMO failures, if two MEGA budget MMOs flop, developers/investors will continue to poor millions of dollars into investments that they believe will likely flop?
Now, I do believe small budget MMOs will still hang around, but nothing like the blockbuster type games we see today. I suppose I should have specified as such.
Investors will invest early regardless of the unknown outcome as they always have. When sh*t goes sour they duck and run.
Hankshmi wrote:
think one thing that may have been missed overall is that a lot of the NA gamer-base are still playing online, but they're choosing iOS apps, Facebook games, and FPS multiplayer. The "massively multiplayer online" part is alive and well, but the "role playing game" end of the equation seems to be falling out of favor.
When Google Fiber spreads across the US. The massive multiplayer genre is going to explode. And that devilsh FPS is going to come full storm. RPGS are not out of favor if you look at the single player genre and exclude WoW. It's the majority of mmorpgs that are falling out of favor. Mmorpgs need to step it up gameplay wise. How they do that is anyone's guess.
Dizmo wrote:
Though, listening to the EQ3 developers' interviews, it sounds like they realised mid-development that making another generic MMO would just flop again, and decided to start again from scratch, so I guess all hope isn't lost. Maybe Blizzard had similar reasons for doing a complete overhaul of Titan...
That is Smedley. He wants his company to make the dough. But he has always been a little whacko and oblivious to the risk/reward. I don't like everything he does but I like his passion. My guess is Blizzard saw how Dust 514 fared and see how good a job Destiny seems. So they are going back to the drawing board. Blizzard are the kings of reiteration. They look around and think of how they can one up others ideas.
Parathyroid wrote:
I just don't agree that the "quality or uniqueness" of the experience in a FPS is somehow better than that on an MMO. Call of Duty for instance provides literally the same exact experience slightly modified over-and-over-and-over-and-over again with each new edition of the game.
You seem cynical towards the MMO genre in general, however I think the true frustration should be directed at no-ballsack-having developers who are scared s***less to push the envelope. And who can blame them, no one wants to invest millions of dollars into something which is going to stir-the-pot, when there is a set of commonly accepted tenants which are the gold standard for "what an MMORPG should be"... Really though, which genres haven't grown into a comfy routine?
You don't really see much in the way of groundbreaking experience in terms of gameplay anymore... the entire game industry (not including the mobile phone game industry) is one way or another tied to big business which tell the developer you do it my way or I'm pulling my dollars out.
They do not have an edge in quality or uniqueness. They just appeal to male testosterone and don't require you to play one iteration years to turn a profit.
Yoshi said that SE and Blizzard were probably the only two big companies that could fund a project. I think Blizzard is still under the umbrella of Activision right? If SE could somehow turn ARR into a good profit fast. This triple A mmo is probably the only one with complete autonomy since they are funding it themselves. I do not know who they have on staff to take some risks or if anyone is qualified. But the opportunity is there.
If you were SE, Who would you hire to bring new innovation to the mmorpg genre? Designers, writers, or programmers?
Edited, Jun 2nd 2013 6:52am by sandpark