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Elemental Weakness and ResistanceFollow

#77 Jun 03 2013 at 7:34 AM Rating: Good
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There is way to do this already in the form of materia melding. I heard that triple melds were the most sought-after even though they were a pain to pull off. Other than that, I'm not too sure. I assumed that the AF sets and/or primal weapons were going to be the end-all-be-all pieces of gear while working to the Crystal Tower >> Labyrinth of Bahamut. I'm only seeing vertical progression from what Yoshi has said. I'm hoping that FATEs award a variety of gear that can at least compete with materia melded/top-end crafted gear.
#78 Jun 03 2013 at 7:42 AM Rating: Good
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6,899 posts
I really hope it's not just a vertical gear progression. I'm so sick of those games. "Oh sweet, I got this awesome armor set for doing endgame content! ...oh wait, it's now completely useless since they put out the next batch of endgame stuff. Yippee." I like gear that I can wear for a while and just upgrade the gear itself. I think it would be awesome if all the endgame gear would just be upgradeable, and the upgrades would also slightly alter the appearance of the gear (in a way that you could choose). For instance, you complete a questline with a party battle at the end, and it rewards you with a gear upgrade. You can choose one of a handful of "new looks" to add to your gear, or just take the stat boost and keep your gear looking the same. It just seems much more customizable and fun than trashing your old gear every time something new comes out.
#79 Jun 03 2013 at 7:48 AM Rating: Good
We do know that AF/Primal gear will be your base level 50 gear. Melded gear is better than AF/Primal Gear. Crystal Tower gear is better than that, and Labyrinth of Bahamut is better than that.

I'm hoping the problems from FFXI's "Delve" fiasco won't carry over and it actually works as intended. I'm hoping the playerbase doesn't get pigeonholed into the same problem (at least from what I've been reading on their forum). "You NEED Bahamut weapons to do Labyrinth of Bahamut" Smiley: oyvey
#80 Jun 03 2013 at 7:51 AM Rating: Good
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130 posts
I'm hoping that the initial tiering that is evident in the game (Primal->Crystal Tower->Labyrinth of Bahamut) is just the vanilla way to introduce people to raiding. Conceptually there are always 3 tiers of MMO endgame. Small party, entry raiding, veteran raiding. This is even in purely vertical MMOs like Rift, where each new endgame raiding tier just shifts the former ones into one big catching-up-to-content phase or are skipped entirely.

Theoretically they can end vertical progression at Bahamut. They are already planning on creating relic weapon upgrade quests to make them the top weapons of the game come...winter to spring of next year or so as a guess. Like you all, then I hope it is purely horizontal progression for a good few years to forever.
#81 Jun 03 2013 at 8:23 AM Rating: Excellent
UltKnightGrover wrote:
We do know that AF/Primal gear will be your base level 50 gear. Melded gear is better than AF/Primal Gear. Crystal Tower gear is better than that, and Labyrinth of Bahamut is better than that.

I'm hoping the problems from FFXI's "Delve" fiasco won't carry over and it actually works as intended. I'm hoping the playerbase doesn't get pigeonholed into the same problem (at least from what I've been reading on their forum). "You NEED Bahamut weapons to do Labyrinth of Bahamut" Smiley: oyvey


It's turning out that you just need to know the gimmick for each boss in Delve. Like one of them... once it does a specific TP move 7 times, becomes completely unresistant to non-elemental magic damage. 2-3 MNKs with Hundred Fists and Formless Strikes will completely wreck it. Another one has a horrible move that, since it's a "gaze" move, it can't use as long as you keep blind on it. Land a good Blind and just go through a standard bard rotation to tear it down in around 3-4 minutes. Failure to land Blind will result in your DD slowing down and eventually turning to stone. Yuck.

#82 Jun 03 2013 at 9:15 AM Rating: Good
I wouldn't mind if each expansion had horizontal progression, but for the life of the game to have horizontal progression? I feel that would get stale after the first expansion or two, at least for my tastes. I love and adore FFXI and it worked for that game and that audience at that time, but I don't think Yoshi P's goal is to make FFXI-2. I like the idea of any gear you collect during an expansion to provide a form of progression. This to me would keep the gearing game fresh while still allowing your gear to matter for quite a while (FFXI and WoW expansions have each lasted approx 2+ yrs iirc). Skewing too far to one side of the spectrum or the other for this game wouldn't feel right. A good balance of the two would be more in line with what I think SE is trying to accomplish this time around. While I played WoW for quite a while and Rift for a short time, I dont like the straight vertical progression of each major patch essentially invalidating the last. Pure vertical progression makes anyone who isn't on the front end of progression feel like they're almost always playing catch up. Striking a good balance is as tough or as easy as SE is willing to make it. These are my thoughts at least.
#83 Jun 03 2013 at 9:37 AM Rating: Good
I think WotG actually did it right. Completing the expansion nets you the nice finish to the storyline, but also lets you get an earring that you can customize from a given set of stats. I got Refresh and MACC on my earring, and I wear it on every single mage job at least some of the time.

I think any new expansion in XIV ought to come with a single piece of gear that can be Materia melded to be a "best in slot" for your preferred job. Whether that's a new earring, a new necklace, new boots, etc.

(Also let you toss it and redo it later on if something in the game changes and it's no longer the "best in slot" like it was before.)

Edited, Jun 3rd 2013 11:38am by Catwho
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