BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.
Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.
Edited, May 29th 2013 10:51am by BartelX
I was very familiar with them. Couldn't find many people willing to do them because most people wanted to do the most profitable ones--understandably. Observe.
Louiscool wrote:
BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.
Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.
Edited, May 29th 2013 10:51am by BartelX
When we first started XI, we used to spam the hell out of BCNM 20 Charming Trio because of the 100% drop mannequin hands that sold for 500k a pop. I hardly saw anyone ever doing this and people would ask me how I got them. HELL NO I didn't tell them!
Even as recent as 3 years ago I was still selling them for 200k...
We also used to do Under Observation for Peacock Charm. What's funny now, PCC is only 350k on the AH while the scroll PHalanx, which we got soooo many times is up to 1.9-2.5 mil..... oh god I sold so many for so cheap..
Louis here notes that they did these 2 BCNM a lot, because of the drops and money (which, btw, is very consistent with how most people I have talked to spent their seals). So clearly SE failed to encourage him to utilize the diversity of all the BCNM/KSNM that they designed.
BartelX wrote:
Louiscool wrote:
BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.
Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.
Edited, May 29th 2013 10:51am by BartelX
When we first started XI, we used to spam the hell out of BCNM 20 Charming Trio because of the 100% drop mannequin hands that sold for 500k a pop. I hardly saw anyone ever doing this and people would ask me how I got them. HELL NO I didn't tell them!
Even as recent as 3 years ago I was still selling them for 200k...
We also used to do Under Observation for Peacock Charm. What's funny now, PCC is only 350k on the AH while the scroll PHalanx, which we got soooo many times is up to 1.9-2.5 mil..... oh god I sold so many for so cheap..
We did BCNM40 Royal Jellies a lot because it could be duo'd with the right combo (good DD + rdm) and it dropped archer's rings quite often. We also did Under Observation for PCC, but never got one in like 10 tries. That one was also duoable, which was fun. Our favorite ENM's were Sheep in Antlion's clothing for the chance at a Hagun. There was also one in Uleguerand Range, I can't remember the name, but it was against those true sight things from the promyvions. We used to duo it on sam and rdm. Very fun fight, required a fair amount of kiting but was easily winnable. Getting there was a bit of a chore however.
And it seems you ALSO repeated a lot of the BCNMs for loot. And Sheep in Antlion's clothing was one of the most popular ENMs because of the Hagun.
ENMs were better in general, I'll grant you, but overall this supports my point exactly. Seals take many hours to acquire, and most players didn't spend them on a fun fight, but on the prospects of great rewards. As a result, most players didn't experience the majority of the BCNMs that SE designed. And when you're designing content but aren't successfully getting players to use it, that is the definition of a design failure.