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The issue here is people's definition of pay to win. P2W is a term reserved for items that are only available through the cash shop that are better than what is available to players who play the game normally. An example would be a super strength materia that is of a higher quality than anything you could obtain playing the game. Buying a relic weapon that has all of the stats a normal relic has with an added augment of your choice. Buying a buff for your character that allows you to do more damage, take less damage or otherwise outperform people who weren't spending real money.
Almost all of the buffs and perks in the games I mentioned do nothing more than either make an aesthetic change in your characters appearance or shorten the time it takes you to accrue the experience or currency needed to unlock the exact same things you could unlock by playing the game normally. Not pay to win.
Almost all of the buffs and perks in the games I mentioned do nothing more than either make an aesthetic change in your characters appearance or shorten the time it takes you to accrue the experience or currency needed to unlock the exact same things you could unlock by playing the game normally. Not pay to win.
I disagree. Anything that increases your performance already falls into the pay to win category for me.
Even if it's just an EXP boost, it will grant you an incremental advantage by paying cash; faster to the
top, more jobs leveled, quicker access to endgame loot. Not fair in my playbook.