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Weapons in ARRFollow

#1 Apr 08 2013 at 2:04 PM Rating: Decent
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728 posts
I was watching some Game Theory on FFVII and had a thought. I'm sure it has been discussed before, but I think that ARR could easily implement Weapons as hardcore bosses in a future expansion. Having a technologically superior enemy could easily tie them into the plot and the uniqueness of each one could lead to some fun and interesting fight mechanics. They could really bring a sense of world-ending danger that doesn't completely center around magic and the ethereal.
#2 Apr 08 2013 at 2:07 PM Rating: Good
In FFXI right now one of the Voidwatch fights is versus a book

A BOOK.

Could you elaborate on weapons as bosses in VII so we know we're all on the same page?
#3 Apr 08 2013 at 2:11 PM Rating: Good
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728 posts
Hahaha, I guess for every giant whale monster there is a mandragora or book XD. Also, page...book... i get it, ZING!

But you know what I mean I'm sure. Diamond, Emerald, Ruby, Ultimate, that one that got merced by the Junon Cannon. They could really go to town with the idea and make a large number of them.
#4 Apr 08 2013 at 2:30 PM Rating: Excellent
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1,310 posts
Who could forget the house you had to fight in FFVII? That's right:

A HOUSE.

A heavily armed house...
#5 Apr 08 2013 at 2:46 PM Rating: Good
Well, I knew what you were talking about, but not everyone played FFVII. (Shocking, I know.)

Found a Wiki page for everyone.
#6 Apr 08 2013 at 2:59 PM Rating: Decent
No weapons please, XIV already borrowed enough from VII, also if you payed any attention to the storyline in XIV, we already have weapons, they are called Primals, they are the weapons of XIV (They fit the same story/lore as weapons did in VII.)

Now i am all for some giant robotic magitech entitiy that we have to kick its *** on board an Airship, but copying another FF ? No thanks.
#7 Apr 08 2013 at 3:24 PM Rating: Excellent
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837 posts
Since i don't fanatically follow FF lore i don't mind having them. I like shiny things.
#8 Apr 08 2013 at 3:54 PM Rating: Decent
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230 posts
Ostia wrote:
No weapons please, XIV already borrowed enough from VII, also if you payed any attention to the storyline in XIV, we already have weapons, they are called Primals, they are the weapons of XIV (They fit the same story/lore as weapons did in VII.)

Now i am all for some giant robotic magitech entitiy that we have to kick its *** on board an Airship, but copying another FF ? No thanks.

Oh wow I never thought about that.. Wel wait, I thought weapons were made to fight off threats to the planet? From what I have read it seemed more like the primals are a drag on the planet and we have o defeat the so they wont suck all the life out of the planet.. Doesnt that make them more equivalent to a mako reactor? lol.. I could be wrong though. Please correct if I am. Also I wouldnt mind FFXIV having Ultima Weapon as that one is in a couple of FFs so it would fit the lore to maybe be in this one also. But weapons like ruby weapon and those side ones that only apear in FFVII I feel like those have less of a place..

Also I would like to say that I know some deslike the idea of older FF stuff being in XIV but I think its kind of a good thing because it advertises those new to FF IP t go and check out futre FFs but also go back and experience the classics like 6 and 7 or even further back. Some people like to make the argument that XIV shouldnt have older themes but if you are a true FF fan you will welcome old references or older themes being implemented. I say this based on people wanting so many remakes and upgrades to HD etc. Again, I know some may not agree. But this is my view of things
#9 Apr 08 2013 at 3:58 PM Rating: Default
I personally don't want a whole lot of fanservice stuffed in unless it actually belongs. It doesn't seem like this belongs.

Using the exact same Magitek design from FFVI and even playing Terra's Theme along with it is already tacky enough.

They forced in an actual LORE ELEMENT for baiting nostalgia. Ehh... it's cool, but no more of that please.

inb4 flame because you love Magiteks. I also do, and I love FFVI, but... if the concept of Magitek was to exist in XIV and they wanted to do it in an intelligent way, they probably could have at least TWEAKED the design of it. Right now it's purely for fanservice.
#10 Apr 08 2013 at 4:02 PM Rating: Good
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230 posts
Killua125 wrote:
I personally don't want a whole lot of fanservice stuffed in unless it actually belongs. It doesn't seem like this belongs.

Using the exact same Magitek design from FFVI and even playing Terra's Theme along with it is already tacky enough.

They forced in an actual LORE ELEMENT for baiting nostalgia. Ehh... it's cool, but no more of that please.

inb4 flame because you love Magiteks. I also do, and I love FFVI, but... if the concept of Magitek was to exist in XIV and they wanted to do it in an intelligent way, they probably could have at least TWEAKED the design of it. Right now it's purely for fanservice.

Fan service. Im a fan and fans love these implementations. I dont believe it should be an exact copy and paste storyline etc, but to have machinery that looks like FFVI is cool. I for one never played FFVI untill last week (I just started and am only about 4 hours in) so I welcome it :D
#11 Apr 08 2013 at 4:17 PM Rating: Excellent
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50,767 posts
Poubelle wrote:
I personally don't want
Said to no one's surprise.
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George Carlin wrote:
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#12 Apr 08 2013 at 4:19 PM Rating: Good
I don't think Tera's Theme is actually going to be in the game. I think that was just for the intro video of the Magitek.
#13 Apr 08 2013 at 4:20 PM Rating: Default
Catwho wrote:
I don't think Tera's Theme is actually going to be in the game. I think that was just for the intro video of the Magitek.


I would hope not, but it just kinda reinforced that the Magitek was added entirely for nostalgia baiting (but that much was obvious).

I really like the idea of Magitek possibly being a recurring Final Fantasy element, but I think they should have done their own unique spin on it. That's my opinion.

The copy and pasted design to tug at the heartstrings of anyone who really likes FFVI seems a bit... desperate.

Edited, Apr 8th 2013 6:22pm by Killua125
#14 Apr 08 2013 at 4:29 PM Rating: Good
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1,310 posts
Killua125 wrote:
Catwho wrote:
I don't think Tera's Theme is actually going to be in the game. I think that was just for the intro video of the Magitek.


I would hope not, but it just kinda reinforced that the Magitek was added entirely for nostalgia baiting (but that much was obvious).

I really like the idea of Magitek possibly being a recurring Final Fantasy element, but I think they should have done their own unique spin on it. That's my opinion.

The copy and pasted design to tug at the heartstrings of anyone who really likes FFVI seems a bit... desperate.

Edited, Apr 8th 2013 6:22pm by Killua125


WoW has characters and nostalgia from the Warcraft series.
LotR has characters and nostalgia from the Lord of the Rings series.
AoC has characters and nostalgia from the Conan series.
Ultima Online has characters and nostalgia from the Ultima series.
SWtOR has characters and nostalgia from the Star Wars series.

FFXIV has characters and nostalgia from the FF series. Problem?



Edited, Apr 8th 2013 9:07pm by Xoie
#15 Apr 08 2013 at 4:34 PM Rating: Good
SaitoMishima wrote:
Ostia wrote:
No weapons please, XIV already borrowed enough from VII, also if you payed any attention to the storyline in XIV, we already have weapons, they are called Primals, they are the weapons of XIV (They fit the same story/lore as weapons did in VII.)

Now i am all for some giant robotic magitech entitiy that we have to kick its *** on board an Airship, but copying another FF ? No thanks.

Oh wow I never thought about that.. Wel wait, I thought weapons were made to fight off threats to the planet? From what I have read it seemed more like the primals are a drag on the planet and we have o defeat the so they wont suck all the life out of the planet.. Doesnt that make them more equivalent to a mako reactor? lol.. I could be wrong though. Please correct if I am. Also I wouldnt mind FFXIV having Ultima Weapon as that one is in a couple of FFs so it would fit the lore to maybe be in this one also. But weapons like ruby weapon and those side ones that only apear in FFVII I feel like those have less of a place..

Also I would like to say that I know some deslike the idea of older FF stuff being in XIV but I think its kind of a good thing because it advertises those new to FF IP t go and check out futre FFs but also go back and experience the classics like 6 and 7 or even further back. Some people like to make the argument that XIV shouldnt have older themes but if you are a true FF fan you will welcome old references or older themes being implemented. I say this based on people wanting so many remakes and upgrades to HD etc. Again, I know some may not agree. But this is my view of things


Weapons where made by the planet in order to protect itself from Jenova (Tho they where never used againts jenova in the past) and they are made from huge ammounts of mako, Primals or Eikons are also beings created by the planet and are only able to be summoned by their tribe, yes they do consume a lot of energy to summon and affect the enviorement, but so does the garlean empire using crystals and aether to power its empire, which is why the beast man have summoned their primals, and actually the garlean empire is the reason why the beast tribes where able to summon their Primals, Midgardsormn(Which i do not know if was a primal or an entity protecting the seal on primals) was attacked by the imperial aerial fleet and killed, thus breaking the seal on the different trybes primals, for all we know the gesthal empire could have purposly done this in order to make the different beast tribes the enemy and garner support. What we know is that before the empire killed him, the primals where sealed, and once he died ifrit and titan where unleashed.
#16 Apr 08 2013 at 4:36 PM Rating: Default
Xoie wrote:
Killua125 wrote:
Catwho wrote:
I don't think Tera's Theme is actually going to be in the game. I think that was just for the intro video of the Magitek.


I would hope not, but it just kinda reinforced that the Magitek was added entirely for nostalgia baiting (but that much was obvious).

I really like the idea of Magitek possibly being a recurring Final Fantasy element, but I think they should have done their own unique spin on it. That's my opinion.

The copy and pasted design to tug at the heartstrings of anyone who really likes FFVI seems a bit... desperate.

Edited, Apr 8th 2013 6:22pm by Killua125


WoW has characters and nostalgia from the Warcraft series.
LotR has characters and nostalgia from the Lord of the Rings series.
AoC has characters and nostalgia from the Conan series.
Ultima Online has characters and nostalgia from the Ultima series.
SWtOR has characters and nostalgia from the Star Wars series.

FFXIV has characters and nostalgia from the FF series? Say it ain't so!



WOW is Warcraft.
Lotor is Lord of the Rings.
Swotor is KOTOR.

FFXIV is an individual entry into the series, just like XI was, XI did it right, they had their own spin, w/o directly copying from the series, unless you are telling me XIV IS VI/XII ?
#17 Apr 08 2013 at 4:38 PM Rating: Default
Xoie wrote:
Killua125 wrote:
Catwho wrote:
I don't think Tera's Theme is actually going to be in the game. I think that was just for the intro video of the Magitek.


I would hope not, but it just kinda reinforced that the Magitek was added entirely for nostalgia baiting (but that much was obvious).

I really like the idea of Magitek possibly being a recurring Final Fantasy element, but I think they should have done their own unique spin on it. That's my opinion.

The copy and pasted design to tug at the heartstrings of anyone who really likes FFVI seems a bit... desperate.

Edited, Apr 8th 2013 6:22pm by Killua125


WoW has characters and nostalgia from the Warcraft series.
LotR has characters and nostalgia from the Lord of the Rings series.
AoC has characters and nostalgia from the Conan series.
Ultima Online has characters and nostalgia from the Ultima series.
SWtOR has characters and nostalgia from the Star Wars series.

FFXIV has characters and nostalgia from the FF series? Say it ain't so!



Yeah, I get that. I think it's cool that they wanted to add Magitek to their lore and setting, but I just feel that they should have done their own unique thing. The current design is copy & pasted directly out of VI, with not even a slight tweak. That feels sort of desperate.

The real thing I'm worried about is its lore. Is the concept of Magitek going to be well implemented and fleshed out? Intelligent? If it feels shoehorned in for fanservice (which is how it seems right now) that'll be a real bummer. (I know, I know. It's Garlean technology! I'm gonna need a lot more than that to justify its place in XIV.)

Edited, Apr 8th 2013 6:42pm by Killua125
#18 Apr 08 2013 at 4:40 PM Rating: Excellent
Well, it's not 16-bit.
#19 Apr 08 2013 at 5:05 PM Rating: Good
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863 posts
For me it depends. I would rather have my memories of epic battles with different cool weapons from VII and get that nostalgic feeling when thinking about them than have them appear as lame zergfest FATEs in ARR.

So it just depends on implementation for me. If they can somewhat manage to live up to the memories from VII go for it, I am all for fan service and more content, but if they can't I'd rather they stay as good memories from VII.
#20 Apr 08 2013 at 5:06 PM Rating: Good
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230 posts
Ostia wrote:
SaitoMishima wrote:
Ostia wrote:
No weapons please, XIV already borrowed enough from VII, also if you payed any attention to the storyline in XIV, we already have weapons, they are called Primals, they are the weapons of XIV (They fit the same story/lore as weapons did in VII.)

Now i am all for some giant robotic magitech entitiy that we have to kick its *** on board an Airship, but copying another FF ? No thanks.

Oh wow I never thought about that.. Wel wait, I thought weapons were made to fight off threats to the planet? From what I have read it seemed more like the primals are a drag on the planet and we have o defeat the so they wont suck all the life out of the planet.. Doesnt that make them more equivalent to a mako reactor? lol.. I could be wrong though. Please correct if I am. Also I wouldnt mind FFXIV having Ultima Weapon as that one is in a couple of FFs so it would fit the lore to maybe be in this one also. But weapons like ruby weapon and those side ones that only apear in FFVII I feel like those have less of a place..

Also I would like to say that I know some deslike the idea of older FF stuff being in XIV but I think its kind of a good thing because it advertises those new to FF IP t go and check out futre FFs but also go back and experience the classics like 6 and 7 or even further back. Some people like to make the argument that XIV shouldnt have older themes but if you are a true FF fan you will welcome old references or older themes being implemented. I say this based on people wanting so many remakes and upgrades to HD etc. Again, I know some may not agree. But this is my view of things


Weapons where made by the planet in order to protect itself from Jenova (Tho they where never used againts jenova in the past) and they are made from huge ammounts of mako, Primals or Eikons are also beings created by the planet and are only able to be summoned by their tribe, yes they do consume a lot of energy to summon and affect the enviorement, but so does the garlean empire using crystals and aether to power its empire, which is why the beast man have summoned their primals, and actually the garlean empire is the reason why the beast tribes where able to summon their Primals, Midgardsormn(Which i do not know if was a primal or an entity protecting the seal on primals) was attacked by the imperial aerial fleet and killed, thus breaking the seal on the different trybes primals, for all we know the gesthal empire could have purposly done this in order to make the different beast tribes the enemy and garner support. What we know is that before the empire killed him, the primals where sealed, and once he died ifrit and titan where unleashed.


Oh ok cool I missed that.. Only got to read about it here and there didnt get to actually go through the story since I quit playing during 1.0 and dint hear about how the game was getting better untill it was a few weeks away from shuting down the servers to prepare for ARR.. Thanks for the info
#21 Apr 08 2013 at 5:36 PM Rating: Good
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412 posts
Killua125 wrote:
I personally don't want a whole lot of fanservice stuffed in unless it actually belongs. It doesn't seem like this belongs.

Using the exact same Magitek design from FFVI and even playing Terra's Theme along with it is already tacky enough.

They forced in an actual LORE ELEMENT for baiting nostalgia. Ehh... it's cool, but no more of that please.

inb4 flame because you love Magiteks. I also do, and I love FFVI, but... if the concept of Magitek was to exist in XIV and they wanted to do it in an intelligent way, they probably could have at least TWEAKED the design of it. Right now it's purely for fanservice.


I thought the Garlean Empire was supposed to be technologically superior. They had magitek machines. This was the lore even before Yoshi took over. As for the tweaked design, why would it matter? There were several magitek machines roaming the fields to fight. They were different in design and function. The wings on the traditional armor have a likeness to the tiny wings on the cylindrical flying machines that we were introduced to in the intro. You're phrasing things in a way that suggests that the introduction of them doesn't fit into the world when they do. What would be the purpose of changing the traditional design? Besides the fact that it would make you happy. Can you give an intelligent reason to change it?

"Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence." The back story on the Garlean Empire before ARR came into existence.

It doesn't belong you say? Forced you say? It must be interesting inside your brain. I don't care if you claim to love Final Fantasy VI. Changing an iconic design that everyone can relate to, "just because," isn't intelligent. It's actually quite shallow.

The idea of a Final Fantasy MMO is something that I thought would have a large amount of material to work from. Seeing as all inventions use pre existing ideas to build upon. It's actually quite amazing how they ****** up FFXIV. When the classes were released, I did some reading to enlighten myself as to what a pugilist and thaumaturge was. What was wrong with the traditional job names? You had decades of games to get ideas from and you decide to start from scratch? In current MMOs, there is usually an ability to enchant a weapon, giving it extra properties. When Yoshi introduced the materia system, "BAM!" I thought. There you have it, an enchantment system that we expect from a current MMO, but within the Final Fantasy universe. Why would you try to find some other complicated name to call it when you have source material that makes it very "Final Fantasy" in nature?

The Final Fantasy movie was a pretty good one imo. Yet, there was nothing Final Fantasy about it. You could have called it something else and it probably would have had a more positive reception. That's just my opinion. Pure originality is very difficult. It usually takes a genius to pull it off. We've been using that word too much in recent years. That word is reserved for those people who do create wonderful things from almost nothing, or introduce things we didn't realize existed.

Your criticisms are valid as far as you are entitled to make them. What's most common with people like you, is that you couldn't think of anything that rivals or surpasses the things that you critique. Creating a new MMO from scratch would be very difficult imo. There are so many stories that tell it all. How can that new MMO you showed off called Bless, produce fan service? It can't, unless they were known for something else before. If you have a long history of support and love from fans, then fan service is the intelligent thing to do. We all love nostalgia. It makes no ******* difference how YOU personally perceive it. Final Fantasy VI wasn't my favorite, yet I can still appreciate it. The title is called Final Fantasy XIV: ARR. If it's a part of the series, it's not going to be very difficult in finding a reason for it to exist (That's what story writing is for). Instead of calling him Bahamut, they could have just called him "Dragon King" or "The Dragon," and he destroyed villages and landscape with his "Dragon Blast." I feel special already. I'm surprised you're not complaining about the tired, "end of the world/must save it" cliche.
#22 Apr 08 2013 at 5:57 PM Rating: Default
Basically, Final Fantasy games usually do use repeated elements like you said, but they always have a unique spin on them. The reason being because they all take place in entirely different fictional universes.

Why tweak the design? Because they're different universes and I'm wondering why FFVI is in FFXIV.

I would understand the return of Magitek technology but I just didn't like seeing that the exact design was being reused, in different universes. It just felt a little desperate.

It's just my opinion, but FFXIV is already struggling to have its own identity. Copy & pasting from other games isn't the way to achieve that.

Final Fantasy games always have recurring elements from the brand name, like airships, chocobos, moogles, summons, and so on- but they all have their own interpretation. Yes, there's always a Bahamut - but they never just rip his design and reuse it for nostalgia purposes. That's a cop out.

*I'm aware that I basically said the same thing 5 times, but I want to make sure you understand.

I think XIV should have done something intelligent and unique and come up with its own interpretation for Magitek, rather than "Look everybody! It's the Magitek you know and love from FFVI! Here's Terra's Theme to drive it home, please buy our game! PLEASE, MY JOB IS ON THE LINE, PLEASE BUY IT"

Edited, Apr 8th 2013 7:58pm by Killua125
#23 Apr 08 2013 at 7:08 PM Rating: Good
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412 posts
Intelligent and unique how? Looking at design. It's actually quite perfect. I've actually looked at some of the art work and ask myself, "what can I add to it?" Changing it just to change it isn't smart at all. I already stated that there are magitek armors that we have fought and destroyed in game, that were different. Would you alter the design of the moogle? They have always made subtle changes. If you look at the original design and the one from FFXIV, there are subtle differences. How much do you change before it becomes something else entirely? What background music should they play while showing it? Oh I know, the Sephiroth theme. Or, they should have spent time writing a completely new piece. Writing 'good' music is so easy. While riding a chocobo, they play the iconic chocobo theme (Note I said theme), as a cop out, to drive the nostalgia home. They should totally come up with something new. Smiley: rolleyes

One iconic design that we ALL love, while all other magitek designs look original, is a sign of desperation in your head. Using your logic, putting relic weapons in ARR means they're pulling at people's desire to get the ultimate weapons, while snagging those FFXI players who had hopes of a relic. They should have called it something else. "Final Weapons!" You know, I'm starting to like this unique creativity stuff.

To be honest, I'm actually picky myself. I don't explore or comment outside of what I like. I have missed out on many anime and games because of that. However, I wasn't vocal about it. (I actually hated Final Fantasy! Smiley: blush I thought it was weird. I didn't voice my hate to everyone. Playing Final Fantasy VI and VII sure fixed my face!) However, if something fits my genre, I'm usually pretty open to it. As someone who draws and plays music, I admire when people create. I even borrow themes and Ideas for my own spin on things, but I can't deny that their creativity inspired me or built a foundation. I understand the difficulties of creating something. (Something I don't think you've grasped) I can appreciate someone's effort. Usually, a movie, game or piece of music has to be REALLY bad for me to care enough to say something negative about it. In my entire life, FFXIV and the movie "The Last Air Bender" take the cake. It's sad, because they both had the foundation ready for them. (There might be others according to other people, but since they don't fit my genre, I wouldn't have been interested to begin with, so I have no comment)

If the actual armor was a major story element, maybe. Such as, it's the Armor from the Gods or some crap like that. It's the only tool able to crush the empire. Then..... I'd be like, Smiley: dubious. A mount for fans? Yea, get over it.

Edited, Apr 8th 2013 9:15pm by GDLYL
#24 Apr 08 2013 at 7:23 PM Rating: Good
I'd have no issues with them re-using things from previous games, especially mobs since most of them are repeated anyways. Do you REALLY need that much background story on something like Ruby Weapon sitting alone in a desert? Just plop something similar in Eorza, making it really damn hard to defeat and requiring a large number of players. You think Tiamat showed up for the first time in XI? nope, did anyone care? nope.
____________________________

#25 Apr 08 2013 at 7:27 PM Rating: Good
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230 posts
Killua125 wrote:
Basically, Final Fantasy games usually do use repeated elements like you said, but they always have a unique spin on them. The reason being because they all take place in entirely different fictional universes.

Why tweak the design? Because they're different universes and I'm wondering why FFVI is in FFXIV.

I would understand the return of Magitek technology but I just didn't like seeing that the exact design was being reused, in different universes. It just felt a little desperate.

It's just my opinion, but FFXIV is already struggling to have its own identity. Copy & pasting from other games isn't the way to achieve that.

Final Fantasy games always have recurring elements from the brand name, like airships, chocobos, moogles, summons, and so on- but they all have their own interpretation. Yes, there's always a Bahamut - but they never just rip his design and reuse it for nostalgia purposes. That's a cop out.

*I'm aware that I basically said the same thing 5 times, but I want to make sure you understand.

I think XIV should have done something intelligent and unique and come up with its own interpretation for Magitek, rather than "Look everybody! It's the Magitek you know and love from FFVI! Here's Terra's Theme to drive it home, please buy our game! PLEASE, MY JOB IS ON THE LINE, PLEASE BUY IT"

Edited, Apr 8th 2013 7:58pm by Killua125


Lol this made me chuckle.. While I understand your point to some degree Kilua, this is indeed an MMO that has to bounce back after 1.0. I understand it seems like a desperate move but when you pick one things out of the entire picture OF COURSE it is going to seem that way. While XIV may not be some incredibly revolutionary game, it is indeed adding a bunch of content as a whole that is seperate from other Final Fantasies.

I agree completely that they shouldnt just copy and paste from other games, but implementing simple fan service(by adding magitek that looks like ff6, which isnt random but indeed fits with the story as has already been pointed out) for fans who loved FFVI shouldnt be a point of discontentment.

In the same way that you want them to re-image magitek im sure their are others out there who would throw a fit if they made something like FFVI magitek but changed how its looks compared to VI. I say this because think of XI. People are out there flamming FFXIV because its not more like XI in that its faster paced and there are classes that can eventualy move to a more specified role(job). You have half the population screaming for change and another half screaming to stick to origin. How do you please all of your fans? By keeping some elements but also changing others. In this case the magitek looks closely familiar but something like Ifrit was completely re-imagined physicaly. Not the best example but you understand my point hopefuly.

FFXIV is not suppose to be another FFXI.. At the same time it isnt suppose to be completely original either. Think about it, everytime SE goes for straight originality they fail. The Final Fantasy movie for instace lol. It failed hard. Advent Children was outstanding. People want the original but at the same time they want change. Its hard to find the middle ground is all I am saying. Knowing that, again I would say, ffvi magitek shouldnt be a point of discontentment. Just my 2 cents
#26 Apr 08 2013 at 7:31 PM Rating: Good
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230 posts
GDLYL wrote:
Intelligent and unique how? Looking at design. It's actually quite perfect. I've actually looked at some of the art work and ask myself, "what can I add to it?" Changing it just to change it isn't smart at all. I already stated that there are magitek armors that we have fought and destroyed in game, that were different. Would you alter the design of the moogle? They have always made subtle changes. If you look at the original design and the one from FFXIV, there are subtle differences. How much do you change before it becomes something else entirely? What background music should they play while showing it? Oh I know, the Sephiroth theme. Or, they should have spent time writing a completely new piece. Writing 'good' music is so easy. While riding a chocobo, they play the iconic chocobo theme (Note I said theme), as a cop out, to drive the nostalgia home. They should totally come up with something new. Smiley: rolleyes

One iconic design that we ALL love, while all other magitek designs look original, is a sign of desperation in your head. Using your logic, putting relic weapons in ARR means they're pulling at people's desire to get the ultimate weapons, while snagging those FFXI players who had hopes of a relic. They should have called it something else. "Final Weapons!" You know, I'm starting to like this unique creativity stuff.

To be honest, I'm actually picky myself. I don't explore or comment outside of what I like. I have missed out on many anime and games because of that. However, I wasn't vocal about it. (I actually hated Final Fantasy! Smiley: blush I thought it was weird. I didn't voice my hate to everyone. Playing Final Fantasy VI and VII sure fixed my face!) However, if something fits my genre, I'm usually pretty open to it. As someone who draws and plays music, I admire when people create. I even borrow themes and Ideas for my own spin on things, but I can't deny that their creativity inspired me or built a foundation. I understand the difficulties of creating something. (Something I don't think you've grasped) I can appreciate someone's effort. Usually, a movie, game or piece of music has to be REALLY bad for me to care enough to say something negative about it. In my entire life, FFXIV and the movie "The Last Air Bender" take the cake. It's sad, because they both had the foundation ready for them. (There might be others according to other people, but since they don't fit my genre, I wouldn't have been interested to begin with, so I have no comment)

If the actual armor was a major story element, maybe. Such as, it's the Armor from the Gods or some crap like that. It's the only tool able to crush the empire. Then..... I'd be like, Smiley: dubious. A mount for fans? Yea, get over it.

Edited, Apr 8th 2013 9:15pm by GDLYL


Wow.. I love this.. That is exactly it lol.
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