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Is ARR too expensive?Follow

#27 Apr 08 2013 at 12:14 PM Rating: Excellent
On topic:

Why does this argument come up EVERY TIME a P2P MMO comes to the market? They said these things about FFXI, WoW, DCUO when it was P2P, it's ridiculous. You pay more than $15 dollars a month for a cell-phone plan that still has restrictions on usage, unless you pay even more to get unlimited talk/text/data. People do that without thinking twice. It's not necessary to have a cell phone, despite what people think. The land-lines are still functional. An MMO comes along and offers unlimited log-in time and activity consumption for $15 a month and people lose their minds. I don't get it.

Edited, Apr 8th 2013 2:15pm by IKickYoDog
#28 Apr 08 2013 at 1:11 PM Rating: Default
IKickYoDog wrote:
Killua125 wrote:
I've been advertising ARR to my friends a bit


I'm not going to lie. This worries me.


Lmao! I had to laugh at this XD!
#29 Apr 08 2013 at 1:45 PM Rating: Good
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Archmage Callinon wrote:
I mean, ok... let's play our game.

Bioshock Infinite is $60.
FFXIV:ARR is $40 (probably) plus a $15/month subscription fee after the first month.

That means that after a two month period of time, ARR has cost you $55. Did Bioshock Infinite entertain you for two solid months? Probably not. It's good, but after 30-40 hours, you're done.

A two month time period is plenty of time to decide whether or not you'd like to continue paying for the game. And even if you decide not to, hey, two months of gameplay for less than the cost of a triple-A title.


Smiley: jawdrop Someone likes to smell the roses in their games, that's like 3-4 playthroughs for me.
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#30 Apr 08 2013 at 1:50 PM Rating: Excellent
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Average full completion for Bioshock Infinite was about 15 hours. You can probably speed through it and knock that down to about 9 or 10 hours.

Don't know why I can't stop calling it Infinity.

Edited, Apr 8th 2013 3:50pm by lolgaxe
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#31 Apr 08 2013 at 1:56 PM Rating: Excellent
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I'd just like to point out that $15/month is not likely going to be the rate most people will pay. There are cheaper options to consider:

1. The "Starter" rate, which is $13/month is the most likely rate casual gamers will choose for one character on one server if they are just trying things out (though it has the option of 7 other characters as long as they are each on different servers).

2. There are multi-month options that have yet to be announced (where you pay in 3 or 6 month chunks). I believe the reason they haven't been announced is that they will be comparable to the Legacy rate, only just not month-to-month (personally I'm betting 3 months = $13/month, 6 months = $10/month) but regardless, they have to be better than $15/month.

Edited, Apr 8th 2013 4:01pm by Xoie
#32 Apr 08 2013 at 2:00 PM Rating: Good
People complained that $15 was too much for Journey, which took about 2 hours per play through. However, it was designed for multiple play throughs (to get all the trophies, to earn your white robes, etc), and despite its paltry price per hour ratio it won multiple game of the year awards last year.

Edited, Apr 8th 2013 4:00pm by Catwho
#33 Apr 08 2013 at 2:40 PM Rating: Excellent
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Louiscool wrote:

Smiley: jawdrop Someone likes to smell the roses in their games, that's like 3-4 playthroughs for me.


lolgaxe wrote:
Average full completion for Bioshock Infinite was about 15 hours. You can probably speed through it and knock that down to about 9 or 10 hours.

Don't know why I can't stop calling it Infinity.

Edited, Apr 8th 2013 3:50pm by lolgaxe


That just makes the point MORE Smiley: nod

In the interest of full disclosure, I haven't played Bioshock Infinite yet. I just wanted a recent relevant example.
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#34 Apr 08 2013 at 2:42 PM Rating: Decent
Even if FFXIV 1.0 was the biggest **** out there, ARR is not 1.0, and it will not be 1.0, so $40 for the box and $14.99 mo. should not be a make or break deal for new players, since most MMO players understand and know that the standard fee for an MMO is $14.99. Also Legacy players pay way less than that, so even if your concerns or worrie's where true, a sizable # of people would still play it in the initial months, so it will not crash and burned as 1.0 in one month, that 50-75K loyal fan base will give SE 2-3 months of breading room, to adress w/e goes wrong (If something goes wrong)
#35 Apr 08 2013 at 2:44 PM Rating: Good
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Actually I can provide an MMO example of this happening.

I played SWTOR at launch. I had a ton of fun leveling and doing the class storylines (so much so that I did it again on the other faction). That took two months. Then I was done.

$55 for two months of quality storytelling? Yes, please.
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#36 Apr 08 2013 at 3:34 PM Rating: Default
DamienSScott wrote:
Killua125 wrote:
(Here is a rehashing of what I've exclusively talked about the past couple weeks in a new thread)


It's an MMO with a subscription. It has a far cheaper start up cost than WoW. It is cheaper than it's primary competitor. What else is there to say?


I don't think WoW and FFXIV are competitors. At all.

As for the pricing... I'll have to agree to disagree with you folks. I think considering the failure of 1.0, it would be a good move to provide the game cheaply, and get more total people locked in.

I'm trying to put myself in the shoes of an average kid browsing his PS3 when the PSN updates... if I see a $40 MMORPG, I'm likely just going to roll my eyes and skip over it. A $20 MMORPG could be worth looking into. Then I could end up getting hooked.

$15 monthly would be the same price as World of Warcraft, but it's not World of Warcraft. Hopefully the bulk payment options for FFXIV are good deals.

Edited, Apr 8th 2013 5:43pm by Killua125
#37 Apr 08 2013 at 3:40 PM Rating: Good
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The price seems to be in line with a generally accepted MMO subscription rate. Furthermore, $15 a month averages out to roughly .50 cents a day. That's a bargain! Fifty cents for a few hours of entertainment is quite cheap.
#38 Apr 08 2013 at 4:11 PM Rating: Excellent
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Killua125 wrote:
DamienSScott wrote:
Killua125 wrote:
(Here is a rehashing of what I've exclusively talked about the past couple weeks in a new thread)


It's an MMO with a subscription. It has a far cheaper start up cost than WoW. It is cheaper than it's primary competitor. What else is there to say?


I don't think WoW and FFXIV are competitors. At all.

As for the pricing... I'll have to agree to disagree with you folks. I think considering the failure of 1.0, it would be a good move to provide the game cheaply, and get more total people locked in.

I'm trying to put myself in the shoes of an average kid browsing his PS3 when the PSN updates... if I see a $40 MMORPG, I'm likely just going to roll my eyes and skip over it. A $20 MMORPG could be worth looking into. Then I could end up getting hooked.

$15 monthly would be the same price as World of Warcraft, but it's not World of Warcraft. Hopefully the bulk payment options for FFXIV are good deals.

Edited, Apr 8th 2013 5:43pm by Killua125


Lol Yeah right.. If they did that then you would instead be saying, "Oh XIV is going to fail because they are losing so much money because they dont charge enough for box sales and monthly prem sales like other MMOs!"
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#39 Apr 08 2013 at 4:15 PM Rating: Decent
No, I wouldn't. MMORPGs make big money based on 1. a lot of people playing, 2. people playing and paying for a long time.

If people consider the prices too high, they're missing out on getting those peopled hooked in (which is where the money lies -- getting people hooked).
#40 Apr 08 2013 at 4:19 PM Rating: Decent
See if you had made the argument that 2 different branches of players will pay different ammounts, that would have been an acceptable argument, since Legacy will pay considerably less than a new player will monthly, but i still think that $40 is an ok price for a new MMO.

And $14.99 is the standard price for all MMOS, unless WOW goes down, why should XI or XIV do it ?
#41 Apr 08 2013 at 4:20 PM Rating: Excellent
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People keep saying "because 1.0 was terrible SE should this and that". Its not like that guys, they made a mistake they payed for it...and then some more, and now they made a completely new game and they will re launch it out there. Why should they give it less than what the rest of the market currently is?I will pay for it and i won't feel i've been cheated "just because 1.0 was a failure".

And before anyone say something, no, i am not a "fan" of FF series i have played 2 or 3 of them but was never hardcore gamer. I got interested in XIV and that is why i am here. So if someone like me, that has played tons of MMOs seen the whole 1.0 fiasco as an outsider can put some faith in SE and pay that normal 15$ then others can. If SE put a 20 or 25 per month then yes i would have laughed.

As for the 40$ for the game that is also a good price.
#42 Apr 08 2013 at 4:26 PM Rating: Good
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Xoie wrote:
I'd just like to point out that $15/month is not likely going to be the rate most people will pay. There are cheaper options to consider:

1. The "Starter" rate, which is $13/month is the most likely rate casual gamers will choose for one character on one server if they are just trying things out (though it has the option of 7 other characters as long as they are each on different servers).

2. There are multi-month options that have yet to be announced (where you pay in 3 or 6 month chunks). I believe the reason they haven't been announced is that they will be comparable to the Legacy rate, only just not month-to-month (personally I'm betting 3 months = $13/month, 6 months = $10/month) but regardless, they have to be better than $15/month.

Edited, Apr 8th 2013 4:01pm by Xoie



Im hoping for a 100-200 dollar lifetime membership.... Ill gladly pay them that and be done with it after all at 15 bucks a month youre paying 180 a year.. so if I have to just give them a years payment upfront and play the game for free for the rest of my life Ill do that lol.
#43 Apr 08 2013 at 4:39 PM Rating: Good
Lifetime memberships are a gamble. Look at all those people that bought Lifejournal liftetime members. Yes, Livejournal is still alive, but Facebook is where everyone moved to, and it's free.

I think the 3-6 month increments are reasonable. Maybe they can offer the lifetime memberships as prizes in fan conferences if the game does well.
#44 Apr 08 2013 at 4:40 PM Rating: Excellent
He's been asked about lifetime and at least for now it's not even on the table.
#45 Apr 08 2013 at 4:49 PM Rating: Decent
Wint wrote:
He's been asked about lifetime and at least for now it's not even on the table.


What about if you pay a year ahead, you get to pay the price legacy players pay for the rest of your life ?

Sounds like a fair deal.
#46 Apr 08 2013 at 5:00 PM Rating: Decent
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If the reviews and word of mouth are good, than your friends won't think it's too much.

If people say the game is excellent, than the fact that v1.0 failed won't matter to most people. So, no, it's not too expensive.

I hope this answers your question.
#47 Apr 08 2013 at 5:40 PM Rating: Good
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Killua125 wrote:
I don't think WoW and FFXIV are competitors. At all.

As for the pricing... I'll have to agree to disagree with you folks. I think considering the failure of 1.0, it would be a good move to provide the game cheaply, and get more total people locked in.

I'm trying to put myself in the shoes of an average kid browsing his PS3 when the PSN updates... if I see a $40 MMORPG, I'm likely just going to roll my eyes and skip over it. A $20 MMORPG could be worth looking into. Then I could end up getting hooked.

$15 monthly would be the same price as World of Warcraft, but it's not World of Warcraft. Hopefully the bulk payment options for FFXIV are good deals.


Any game on the market is a competitor, weather you see it that way or not. they are all trying to get your business.
You would seriously roll your eyes at a game that is cheaper than most of the rest?

Killua125 wrote:
No, I wouldn't. MMORPGs make big money based on 1. a lot of people playing, 2. people playing and paying for a long time.

If people consider the prices too high, they're missing out on getting those peopled hooked in (which is where the money lies -- getting people hooked).


MMO's make a big chunk of their dev costs back through box sales. The monthly fees keep the servers running and pay for more content, and partial profit. The only people that might feel the pricing is too high, are people coming from F2P mmo's in which i would say to them:
Welcome to P2P, where you get what you pay for.
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#48 Apr 08 2013 at 6:02 PM Rating: Decent
Teneleven wrote:
Welcome to P2P, where you get what you pay for.


P2P doesn't always equal quality. Several horrible, failed P2P MMORPGs, FFXIV 1.0 included, would like a word with you.

Edited, Apr 8th 2013 8:03pm by Killua125
#49 Apr 08 2013 at 6:15 PM Rating: Excellent
FFXIV 1.0 never actually charged one monthly fee while it was horrible.
#50 Apr 08 2013 at 7:15 PM Rating: Excellent
Ostia wrote:
Wint wrote:
He's been asked about lifetime and at least for now it's not even on the table.


What about if you pay a year ahead, you get to pay the price legacy players pay for the rest of your life ?

Sounds like a fair deal.


I would personally love a lifetime option, I'd jump on that in a heartbeat. I can't say that your option would hold water with most of the existing legacy players (myself excluded, your idea makes sense to me), the howls of rage would be eardrum shattering.
#51 Apr 08 2013 at 7:32 PM Rating: Good
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Killua125 wrote:
Teneleven wrote:
Welcome to P2P, where you get what you pay for.


P2P doesn't always equal quality. Several horrible, failed P2P MMORPGs, FFXIV 1.0 included, would like a word with you.

Edited, Apr 8th 2013 8:03pm by Killua125



which is why they made it free after the first month... so yeah i wouldnt call that a failed P2P mmo when it wasnt P2P for even 2 months
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