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#152REDACTED, Posted: Apr 13 2013 at 12:56 AM, Rating: Sub-Default, (Expand Post) You don't find the same copy and pasted childlike, generally exposed, ditsy characters in every game to be bland?
#153 Apr 13 2013 at 1:27 AM Rating: Decent
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Killua125 wrote:
KaneKitty wrote:
IKickYoDog wrote:
I don't believe RPG's will ever have that kind of presence in the gaming market, due to the "nerd stigma" attached to them. fact that, every now and again, the player might have to think about something.


I personally don't feel that many JRPGs are very complex or demand a whole lot of thought. I think "Japanese" stuff becomes increasingly unrelatable for everyone else each year.


Going to have to echo this; so will a number of studies. There was one in particular a few years back that found that turn-based RPGs were worse than first person shooters at promoting tactical decision making.

Quote:
You know what I'm talking about... those horrible Japanese anime characters like Vanille. I know not every Japanese game has stuff like this, but the fact that most do does create a stigma when buying Japanese games/JRPGs. I guess JRPGs are kind of a joke to people when the major localizations are stuff like Hyperdimension Neptunia and Atelier with little girls and rainbows on the box.


This too. I used to be able to ask for a JRPG as a Xmas present without even thinking about it--a couple of years ago I asked for Atelier something or other on recommendation, and it was all around awkward even opening it.

Personally I understand that Japanese story-telling tends to not be very compelling; the personalities and sentiments are shallow out of a reverence for simplicity. It's not always trying to create human-like characters in a real human drama--sometimes it's just hedonic "wouldn't it be nice if life were like this" with a splash of low-threat conflicts to move the narrative forward.

But even I find that to wear old at times.

I likewise am not familiar with all of these MMOs that promote class-changing. In fact it seems like more and more of the upcoming AAA MMOs are falling back more on multiple characters, oddly.

KaneKitty wrote:
Certainly there are stigmas for every genre, which is why it's really up to the individual to be smart enough not to judge each new game through the lens of some other, unrelated product. We must consider that stigmas go both ways, though, and there are plenty of reasons to shy away from Western titles as well.

Essentially all I'm saying is that, for every game-ruining loli present in a JRPG, there's a beef-necked military moron leading another Western FPS. Smiley: thumbsup


I echo the sentiment about Western games, but I have to agree with Kill that the tropes of Japanese RPGs are increasingly alienating western audiences. Most of the people here grew up in the 8 bit era where we actually had to use our imaginations while playing the RPG--we could impose our own conceptions of what characters talked and looked like to a significant degree. Otherwise we might have all found the Final Fantasy franchise off-putting for it's grating voice acting and questionable art direction.

The generation of kids that grew up on Pokemon have a certain level of induction that allows them to be receptive to Japanese entertainment, but opportunities for younger generations to develop a fondness for it have been waning significantly for a while now. For example, shortly after the Pokemon generation there was the time when Cartoon Network was regularly airing anime, and constantly pointing out that it wasn't getting the ratings that Western shows like Family Guy and Futurama were getting. Then they changed the line up. You see quite a bit less anime on television now than you used to in favor of western shows.
#154 Apr 13 2013 at 2:16 AM Rating: Excellent
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1,122 posts
Killua125 wrote:
Dizmo wrote:
Oh lighten up. So people like games with characters that aren't completely plain here.

WRPGs are just bland.


You don't find the same copy and pasted childlike, generally exposed, ditsy characters in every game to be bland?

lol, I thought the character design I posted would be indefensible. It's a small child in a tiny sliver of black leather barely covering her private parts. Maybe I prefer the "bland" characters in western games.

Point being it's understandable why western gamers don't buy into that sort of thing. The whole vapid anime-rainbow-little girls doing cute things-little girls in thongs thing - it's really just weird to 99.9% of us.

Edited, Apr 13th 2013 3:06am by Killua125


Enough with the moral panic-inspired straw man.
#155REDACTED, Posted: Apr 13 2013 at 2:29 AM, Rating: Sub-Default, (Expand Post) It's not a moral issue at all though.
#156 Apr 13 2013 at 9:12 AM Rating: Excellent
Killua125 wrote:
Dizmo wrote:
Killua125 wrote:
Dizmo wrote:
Oh lighten up. So people like games with characters that aren't completely plain here.

WRPGs are just bland.


You don't find the same copy and pasted childlike, generally exposed, ditsy characters in every game to be bland?

lol, I thought the character design I posted would be indefensible. It's a small child in a tiny sliver of black leather barely covering her private parts. Maybe I prefer the "bland" characters in western games.

Point being it's understandable why western gamers don't buy into that sort of thing. The whole vapid anime-rainbow-little girls doing cute things-little girls in thongs thing - it's really just weird to 99.9% of us.

Edited, Apr 13th 2013 3:06am by Killua125


Enough with the moral panic-inspired straw man.


It's not a moral issue at all though.

People don't look at a JRPG with rainbows and vapid loli characters in thongs and think "THIS IS SO WRONG!", they usually think "this is lame, uncool, stupid, not something I want to play", etc.

Edited, Apr 13th 2013 4:31am by Killua125


Similar to buying fantasy novels back in the day. They really have the worst covers.
#157 Apr 13 2013 at 9:24 AM Rating: Good
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Sorry to say but this is a veiled F2P argument.

It's not going free to play.

It will be up to each individual player to feel as if ARR stands up as worthy of a Pay 2 Play model. And that's about the sum of it.

To be honest, there are a lot of down sides when it comes to a Free to Play community, that forcing people to pay up really does solve. Yes, it may harm their overall numbers, but it also allows them to solidify their niche appeal - which really is what they need at this point, more stabilized income for them to help their bottom dollar. Hopefully that will convinced the big wigs to be more experimental and frequent with their releases.
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