Forum Settings
       
« Previous 1 2
Reply To Thread

Is combat changing for ARR?auto attack made me quit the gameFollow

#1 Apr 02 2013 at 3:52 PM Rating: Default
**
560 posts
I was one of the guys who played FFXIV from the start and played it hardcore. When auto attack was added it made the game feel horrible to me so I quit. Will ARR have fluid combat or are they keeping the same terrible auto attack?

Edited, Apr 2nd 2013 5:53pm by tpgsoldier
#2 Apr 02 2013 at 5:01 PM Rating: Decent
**
560 posts
Let me also add I am not saying I hate auto attack in general. I loved how fluidly auto attack works in many of the games I have played in the past WOW being the one that most sticks out as having very good auto attack.

The very clunky duct tape version of auto attack in FFXIV was a game killer for me. I would just like someone to confirm the terrible version of auto attack in FFXIV that ran myself and several of my friends off will not be in the remake.
#3 Apr 02 2013 at 5:04 PM Rating: Excellent
***
3,530 posts
2.0 combat will be macro bars, global cooldowns, auto-attacks, and regenerating resource bars. Think WoW combat (or standard MMORPG combat) with the occasional party-wide limit break and you have FFXIV's system. Anything about the actual functionality of 2.0 is covered still by a non-disclosure agreement and can't be discussed (on Zam) -- I think that covers it. :)


Edited, Apr 2nd 2013 7:06pm by KaneKitty
#4 Apr 02 2013 at 5:13 PM Rating: Decent
**
560 posts
KaneKitty wrote:
2.0 combat will be macro bars, global cooldowns, auto-attacks, and regenerating resource bars. Think WoW combat (or standard MMORPG combat) with the occasional party-wide limit break and you have FFXIV's system. Anything about the actual functionality of 2.0 is covered still by a non-disclosure agreement and can't be discussed (on Zam) -- I think that covers it. :)


Edited, Apr 2nd 2013 7:06pm by KaneKitty


If they can get it down(without the clunky feel) I may have to give this game a second try :)
#5 Apr 02 2013 at 5:24 PM Rating: Good
***
1,310 posts
tpgsoldier wrote:
Let me also add I am not saying I hate auto attack in general. I loved how fluidly auto attack works in many of the games I have played in the past WOW being the one that most sticks out as having very good auto attack.

The very clunky duct tape version of auto attack in FFXIV was a game killer for me. I would just like someone to confirm the terrible version of auto attack in FFXIV that ran myself and several of my friends off will not be in the remake.


It's no secret that one of the major goals of 2.0 is improve the combat experience, and with the new engine and combat system planned for ARR, many of the incurable flaws of 1.0 ought to be eliminated. We'll publicly know for sure later in the beta if they've actually succeeded.
#6 Apr 02 2013 at 5:32 PM Rating: Decent
**
560 posts
Xoie wrote:
tpgsoldier wrote:
Let me also add I am not saying I hate auto attack in general. I loved how fluidly auto attack works in many of the games I have played in the past WOW being the one that most sticks out as having very good auto attack.

The very clunky duct tape version of auto attack in FFXIV was a game killer for me. I would just like someone to confirm the terrible version of auto attack in FFXIV that ran myself and several of my friends off will not be in the remake.


It's no secret that one of the major goals of 2.0 is improve the combat experience, and with the new engine and combat system planned for ARR, many of the incurable flaws of 1.0 ought to be eliminated. We'll publicly know for sure later in the beta if they've actually succeeded.


Right on man, I will be watching for a chance to give it a try when they do the open beta.
#7 Apr 02 2013 at 6:11 PM Rating: Default
All I can say is this, based on public information and journalist impressions of ARR.

If you want satisfying combat, ARR is DEFINITELY not the game for you.
#8 Apr 02 2013 at 6:15 PM Rating: Good
***
3,737 posts
Killua125 wrote:
All I can say is this, based on public information and journalist impressions of ARR.

If you want satisfying combat, ARR is DEFINITELY not the game for you.


"satisfying combat" being an entirely tangible and quantifiable characteristic of a game.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#9 Apr 02 2013 at 6:32 PM Rating: Excellent
***
1,673 posts
Just in case you want a chance at the closed beta.

http://entry.ffxiv.com/beta/na

Edited, Apr 4th 2013 1:18pm by Geffe
#10 Apr 02 2013 at 6:37 PM Rating: Default
Archmage Callinon wrote:
Killua125 wrote:
All I can say is this, based on public information and journalist impressions of ARR.

If you want satisfying combat, ARR is DEFINITELY not the game for you.


"satisfying combat" being an entirely tangible and quantifiable characteristic of a game.


I don't know what you're trying to say... OP did ask specifically about the combat changes.

I'm not a beta tester, but it's been described by people who attended the press event as WoW combat in slow motion. It doesn't sound like what OP is looking for if auto attack made him quit the game. (especially since auto attack is apparently still in)

Edited, Apr 2nd 2013 8:41pm by Killua125
#11 Apr 02 2013 at 6:42 PM Rating: Excellent
***
1,673 posts
Killua125 wrote:
Archmage Callinon wrote:
Killua125 wrote:
All I can say is this, based on public information and journalist impressions of ARR.

If you want satisfying combat, ARR is DEFINITELY not the game for you.


"satisfying combat" being an entirely tangible and quantifiable characteristic of a game.


I don't know what you're trying to say... OP did ask specifically about the combat changes.

I'm not a beta tester, but it's been described by people who attended the press event as WoW combat in slow motion. It doesn't sound like what OP is looking for if auto attack made him quit the game.


I understand you are giving your opinion but I think you and OP both need to wait till you play the game before you pass judgement. That's what I am doing.
#12 Apr 02 2013 at 6:44 PM Rating: Excellent
***
3,737 posts
Quote:
It doesn't sound like what OP is looking for if auto attack made him quit the game. (especially since auto attack is apparently still in)


He also said he doesn't hate auto-attack.

He didn't like the implementation from 1.0. That's probably fair, it was tacked on late in the development cycle.

Quote:
but I think you and OP both need to wait till you play the game before you pass judgement


That's a good idea. That's how you judge things fairly Smiley: nod
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#13 Apr 02 2013 at 7:07 PM Rating: Decent
**
560 posts
Killua125 wrote:
Archmage Callinon wrote:
Killua125 wrote:
All I can say is this, based on public information and journalist impressions of ARR.

If you want satisfying combat, ARR is DEFINITELY not the game for you.


"satisfying combat" being an entirely tangible and quantifiable characteristic of a game.


I don't know what you're trying to say... OP did ask specifically about the combat changes.

I'm not a beta tester, but it's been described by people who attended the press event as WoW combat in slow motion. It doesn't sound like what OP is looking for if auto attack made him quit the game. (especially since auto attack is apparently still in)

Edited, Apr 2nd 2013 8:41pm by Killua125


That makes me sad. I will still be excited to try it out but if its not as fluid as a game I was playing in 2004 I dont think it will be for me.

Edited, Apr 2nd 2013 9:07pm by tpgsoldier
#14 Apr 02 2013 at 7:12 PM Rating: Excellent
He's basing his answer on Alpha footage and 2nd hand interviews. Nobody has seen what they've done since Phase 1 of the beta, there are many months of changes to come before the final product is released. I encourage you to wait until Phase 4 (or sign up for the beta now), and try it yourself before writing the game off.
#15 Apr 02 2013 at 7:59 PM Rating: Excellent
Basically everyone that paid for the game gets a free week or few during phase 4, so even if you don't score the beta lottery, it's at least worth a look.
#16 Apr 02 2013 at 9:35 PM Rating: Decent
Scholar
Avatar
*****
12,820 posts
Archmage Callinon wrote:
Killua125 wrote:
All I can say is this, based on public information and journalist impressions of ARR.

If you want satisfying combat, ARR is DEFINITELY not the game for you.


"satisfying combat" being an entirely tangible and quantifiable characteristic of a game.


AKA if you're expecting an action platformer with a marvel vs capcom 2 style battle system, you're **** outta luck.

#17 Apr 03 2013 at 1:25 AM Rating: Good
**
412 posts
Oh Tony. Phrasing things like he isn't Legacy. Smiley: laugh

I don't mind the auto attack. I liked the original idea though, Certain fights made it hard to switch from defense to offense because they had you on the ropes. Auto attack made the game easier in certain ways.

Edited, Apr 3rd 2013 3:27am by GDLYL
#18 Apr 03 2013 at 1:26 AM Rating: Excellent
I've read several interviews in which media testers were surprised at how fast the new battle system is.

That said, I'm guessing we won't have an idea about how good the battle system really is until further along in the beta process.

But yes, according to media reports, it is definitely fast. If it's that much faster, it's probably not as clunky as it used to be.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#19 Apr 03 2013 at 3:08 AM Rating: Default
31 posts
Quote:
He's basing his answer on Alpha footage and 2nd hand interviews. Nobody has seen what they've done since Phase 1 of the beta, there are many months of changes to come before the final product is released. I encourage you to wait until Phase 4 (or sign up for the beta now), and try it yourself before writing the game off.


Isn't that the same all people said with FFXIV 1.0?
Wait till it's out?!
I know Yoshi-P is different then Tanaka, but I doubt they'll change the overall combat system.
What do you think?

Edited, Apr 3rd 2013 5:09am by xenatore
#20 Apr 03 2013 at 3:21 AM Rating: Excellent
Avatar
***
1,429 posts
xenatore wrote:

I know Yoshi-P is different then Tanaka, but I doubt they'll change the overall combat system.
What do you think?

Edited, Apr 3rd 2013 5:09am by xenatore


They changed almost evrything, including the overall combat system.

Edit: Any info given at this point would be a breach of the NDA, so we will just have to wait a little longer to find out the scope of the changes.


Edited, Apr 3rd 2013 5:23am by Teneleven
____________________________
"FFXI is DYING!!" -2009
LOL:
Signed: 2023
#21 Apr 03 2013 at 5:59 AM Rating: Excellent
xenatore wrote:
Quote:
He's basing his answer on Alpha footage and 2nd hand interviews. Nobody has seen what they've done since Phase 1 of the beta, there are many months of changes to come before the final product is released. I encourage you to wait until Phase 4 (or sign up for the beta now), and try it yourself before writing the game off.


Isn't that the same all people said with FFXIV 1.0?
Wait till it's out?!
I know Yoshi-P is different then Tanaka, but I doubt they'll change the overall combat system.
What do you think?

Edited, Apr 3rd 2013 5:09am by xenatore


From my hands on it felt quite fast, and a lot of fun. There are multiple combos to set up and battle is fluid and quick. They even showed video comparing a battle in 1.0 versus ARR in split screen and the ARR battles end much faster and are much more exciting. So I think I have a little credibility here when I say to "please look forward to it!"
#22 Apr 03 2013 at 7:36 AM Rating: Decent
***
1,163 posts
Join the open Beta in phase 4 and determine for yourself. You will either love it or hate it.
#23 Apr 03 2013 at 8:49 AM Rating: Default
Go read the forums where the posters regularly break the nda and you'll have your answer, probably not the answer you're hoping for sadly.
#24 Apr 03 2013 at 10:37 AM Rating: Decent
***
3,599 posts
tpgsoldier wrote:
KaneKitty wrote:
2.0 combat will be macro bars, global cooldowns, auto-attacks, and regenerating resource bars. Think WoW combat (or standard MMORPG combat) with the occasional party-wide limit break and you have FFXIV's system. Anything about the actual functionality of 2.0 is covered still by a non-disclosure agreement and can't be discussed (on Zam) -- I think that covers it. :)


Edited, Apr 2nd 2013 7:06pm by KaneKitty


If they can get it down(without the clunky feel) I may have to give this game a second try :)


You mean without the weird "active" stance thing, and without abilities resetting the auto-attack speed?

Yeah, those things should be covered.

I think you posed your question poorly, which incited the gut reaction of "defend the game!" but I understood what you meant. It's not auto-attack OP hates, but the poor and tacked on implementation in 1.0. (Which I felt got better once I tamed the beast, but was immediately awkward and clunky)

Combat systems are undergoing drastic and complete overhauls throughout the beta, so it's unfair to judge now (via videos or through shadier forums with nda leaks.)

Nothing is solid until Phase 4, as others have said. Just have to wait.

Edited, Apr 3rd 2013 12:43pm by Louiscool
#25 Apr 03 2013 at 11:11 AM Rating: Good
Bieng Legacy! I cannot wait for SE to drop the NDA so your minds will be Blown!!! But i actually have enough faith in SE to hope they do not drop the NDA :)
#26 Apr 03 2013 at 11:24 AM Rating: Default
Thayos wrote:
I've read several interviews in which media testers were surprised at how fast the new battle system is.

That said, I'm guessing we won't have an idea about how good the battle system really is until further along in the beta process.

But yes, according to media reports, it is definitely fast. If it's that much faster, it's probably not as clunky as it used to be.


I have only seen Wint say that.

Edited, Apr 3rd 2013 1:26pm by Killua125
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 131 All times are in CST
Anonymous Guests (131)