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Addons in ARRFollow

#27 Mar 11 2013 at 6:44 PM Rating: Excellent
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728 posts
iHealbot was never broken, It just took a poor UI for healing and made something much more streamlined. When you have 10 healing/buff/debuff abilities to constantly cast on 10-25 people it got pretty hard to keep track of it all with the original UI. Using it as a holy paladin allowed me to be much more productive since every heal could be used with one click of the mouse. Hell, it even made tanking better. When you looked at the healing numbers and someone without healbot has well under 10% of heals in a raid compared to someone with 60%+ if the heals with healbot it's obvious that somethings wrong with the original UI. It has nothing to do with cheating and everything to do with ease of use. In a role like healing when every second counts it pays to have everything at a single click, especially with all the movement needed in fights. You can't be reaching for that 0 key when when the Sploogemaster is shooting fiery death at you.

Edited, Mar 11th 2013 8:44pm by DamienSScott
#28 Mar 11 2013 at 10:08 PM Rating: Decent
I am all in favor of addons, they allow you to break those "Elites" epeen when you show them a recount of DPS/Healing in a battle.

#29 Mar 11 2013 at 10:56 PM Rating: Good
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3,737 posts
DamienSScott wrote:
iHealbot was never broken, It just took a poor UI for healing and made something much more streamlined. When you have 10 healing/buff/debuff abilities to constantly cast on 10-25 people it got pretty hard to keep track of it all with the original UI. Using it as a holy paladin allowed me to be much more productive since every heal could be used with one click of the mouse. Hell, it even made tanking better. When you looked at the healing numbers and someone without healbot has well under 10% of heals in a raid compared to someone with 60%+ if the heals with healbot it's obvious that somethings wrong with the original UI. It has nothing to do with cheating and everything to do with ease of use. In a role like healing when every second counts it pays to have everything at a single click, especially with all the movement needed in fights. You can't be reaching for that 0 key when when the Sploogemaster is shooting fiery death at you.

Edited, Mar 11th 2013 8:44pm by DamienSScott


Er no... you need to go back in the wayback machine a bit further.

The original version of HealBot picked both spell and rank for you when you clicked a player. That wasn't acceptable.

The current version of HealBot can't do that and just supplies you with a clickbind interface for healing people. Entirely acceptable.
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svlyons wrote:
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#30 Mar 12 2013 at 2:11 AM Rating: Excellent
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Archmage Callinon wrote:
Er no... you need to go back in the wayback machine a bit further.

The original version of HealBot picked both spell and rank for you when you clicked a player. That wasn't acceptable.

The current version of HealBot can't do that and just supplies you with a clickbind interface for healing people. Entirely acceptable.


Oh wow, yeah my bad. I didn't start using addons until WotLK came out so by then it was already changed... Ahh the days of spell levels... Where my friend would troll by going into instances as a naked arcane mage rank one fireballing while I holy tanked.


Edited, Mar 12th 2013 4:12am by DamienSScott
#31 Mar 12 2013 at 6:41 AM Rating: Good
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8,779 posts
DamienSScott wrote:
Archmage Callinon wrote:
Er no... you need to go back in the wayback machine a bit further.

The original version of HealBot picked both spell and rank for you when you clicked a player. That wasn't acceptable.

The current version of HealBot can't do that and just supplies you with a clickbind interface for healing people. Entirely acceptable.


Oh wow, yeah my bad. I didn't start using addons until WotLK came out so by then it was already changed... Ahh the days of spell levels... Where my friend would troll by going into instances as a naked arcane mage rank one fireballing while I holy tanked.


Edited, Mar 12th 2013 4:12am by DamienSScott


DamienSScott wrote:
Archmage Callinon wrote:
Er no... you need to go back in the wayback machine a bit further.

The original version of HealBot picked both spell and rank for you when you clicked a player. That wasn't acceptable.

The current version of HealBot can't do that and just supplies you with a clickbind interface for healing people. Entirely acceptable.


Oh wow, yeah my bad. I didn't start using addons until WotLK came out so by then it was already changed... Ahh the days of spell levels... Where my friend would troll by going into instances as a naked arcane mage rank one fireballing while I holy tanked.


Edited, Mar 12th 2013 4:12am by DamienSScott


Yeah, Healbot was bad.

Decursive was worse. And sadly necessary. Being dispel-***** for a raid sucked ***, but was something you needed 2-3 people dedicated to for the old 40-mans. Decursive basically ran a script that checked for dispellable debuffs (that your class could remove) and then went down the raid list, dispelling each person with the push of a button.

I don't think things in FF14 will get to that point. Or rather, I hope to the high heavens they won't anyway.
#32 Mar 12 2013 at 3:18 PM Rating: Good
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Quor wrote:
I don't think things in FF14 will get to that point. Or rather, I hope to the high heavens they won't anyway.


I don't think they will. Mainly because so many people will be like me and using a gamepad. I think we could expect some nifty addons to accentuate it's use (maybe some improved targeting?). Most of the addons from FFXI with Windower were quality of life ones. Being able have a UI element that showed your pet/automaton's HP/MP/TP was amazing but didn't do anything the game couldn't to begin with. Another just showed the cooldowns of your abilities without having to constantly macro /recast into everything. I'm expecting addons along this line more so than game changing ones that are required if you want to excel. FFXI was a lot slower paced than WOW when it came to healing, so it was well within ones ability to heal with the basic UI elements. I'm sure FFXIV will be similar.


#33 Mar 14 2013 at 9:51 PM Rating: Good
Xoie wrote:
As a healer, healing HP in FFXI was the easy part since it was well represented and that was the usual purpose of healing so you were ready for it in every way.

What drove me crazy was clearing up ailments. You had to rely on catching it in your log which was filled with all the other crap that was going on at the same, and even then, half the time it didn't spell out who was afflicted with what so even addons couldn't really help. So you had to memorize the possible ailments from every mob's special move and quickly guess who got hit with what or you were the worst healer ever. Definitely the most dreadful part of being a white mage in my opinion.


What, you didn't have your ninja tank going "silena pls" point two miliseconds after the couerl used Blaster? Smiley: laugh

#34 Mar 14 2013 at 10:25 PM Rating: Decent
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3,737 posts
Quote:
What, you didn't have your ninja tank going "silena pls" point two miliseconds after the couerl used Blaster?


Yes!

What really got to me after a while was when I would clear a status ailment almost immediately after it landed (because I'd memorized them all... because you had to) only to have whoever it hit scream for it to be removed AFTER I'd removed it

Smiley: oyvey
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#35 Sep 13 2013 at 1:05 PM Rating: Default
I don't see the big deal with healbot. Other than shrinking the massive raid frames that wow forced upon its players, it didn't do a whole lot. Most of the healing functions could easily be achieved with mouse-over, or auto-cast macro's. commands designed for the game but require the player to program his own abilities. . . I'm sorry, but i just don't think the gamer should have to look up program code to effectively play his toon. You could always set skills to certain mouse clicks. its called a key bind, and is in the default wow interface menus. It was always possible to heal effectively without healbot/grid.
aside from that, many addons are useful, such as a view-porter, to utilize multiple monitors, or recount to track how well you are doing.

addons dont make you stronger, faster, have more stats or better gear. so they don't create an real advantage. . .
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#36 Sep 13 2013 at 6:15 PM Rating: Excellent
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239 posts
I think addon's will be welcomed by most, I don't see SE letting it get out of hand like WOW did. I mean, my son plays WOW as Shaman healer and if I look at the screen (120 inch media room projector) I just feel lost with all the data on the screen.

I do think a DPS/Heal meter would be helpful. Even if they didn't show the exact numbers to call the min/maxers down a bit. Maybe have another bar under the agro bar with damage. So the only way you know if you are causing more damage is if you bar is further along than the other DD's.

I personally wouldn't want to see something like DBM for WOW. I think you should be smart enough to look at your status bar and see the doom on you and get that handled. The idea of having sounds and alerts pop up on your screen basically telling you how to play the game just isn't my bag. But if it makes the average players play to a higher standard I guess it's for the better.

I just personally don't think the FF community wants that type of game.
#37 Sep 13 2013 at 7:00 PM Rating: Decent
38 posts
Ill use addons but not dmg meters or gear checks more like heal helpers and amap addon but thats it i usually go for a ui addon but square nailed it for me
#38 Sep 13 2013 at 8:25 PM Rating: Excellent
Nercro post!

I'd use them. They have their place.

Quote:
but not dmg meters or gear checks


Gear Checking is going to be added it seems already. No more under-geared people trying to do the newest and latest dungeon they have unlocked.
With the huge GCD this game has, I do not see a need for a DMG Meter. Unless I'm pisspoorly geared, I'm going to do about the same DPS and the same Job as me (Class, maybe different, depends on what abilities each person has to use from other classes). Now if they change what abilities and spells share the GCD then maybe a yes to the need.

Quote:
...DBM...But if it makes the average players play to a higher standard I guess it's for the better.


Always.

I have played WoW with people who only use DBM and Recount (DMG meter). They have boss awareness and can see if they need to push buttons a little faster to do the best DPS they can do for their current gear.
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#39 Sep 13 2013 at 10:23 PM Rating: Good
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116 posts
Here are some addons I imagine seeing:

1. Fate timer (and the closest fate to you with arrows to them.)
2. Better Market Board UI.

What do you all think?
#40 Sep 13 2013 at 10:37 PM Rating: Excellent
I'd love a FATE timer.
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#41 Sep 13 2013 at 10:46 PM Rating: Excellent
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154 posts
I wouldn't mind something similar to healbot. I have mixed feelings on DBM. I loved it in WoW but so far I'm having fun figuring out bosses on my own. Of course, if SE implements something similar to the looking for raid system (not the 4-man duty finder, but 8-mans and hard modes) then DBM will be necessary. After all, PuGs will be PuGs...

Recount is what it is. Some will use it to improve. Some will use it to stroke their e-peens. It has its benefits.
#42 Sep 14 2013 at 4:42 AM Rating: Decent
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91 posts
I would love to see some tanking specific changes to the UI, I find I'm getting tunnel vision looking into the top left for the enmity meters when in a dungeon.

Once concern I have is that it felt like some of the raid in WoW started to cater to people that used addons. I felt like there were some instances where it was next to impossible to complete without a few people modding. Did anyone else have that problem, or was I just not in a great guild?
#43 Sep 14 2013 at 6:50 AM Rating: Good
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135 posts
I would love to see that aggro control addon.
#44 Sep 14 2013 at 6:53 AM Rating: Decent
I would love something like Grid or VuhDo for healers, at the moment I target each player by clicking on them in the party list and then using my other hand to heal them with the keyboard. Would just be nice to free up a hand for character movement by having mouse bound heals. That's all I want!
#45 Sep 14 2013 at 7:03 AM Rating: Decent
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91 posts
Speckledstoat wrote:
I would love something like Grid or VuhDo for healers, at the moment I target each player by clicking on them in the party list and then using my other hand to heal them with the keyboard. Would just be nice to free up a hand for character movement by having mouse bound heals. That's all I want!



I don't use it, but I think I saw that party selection is F1- F4 on your keyboard.
#46 Sep 14 2013 at 7:08 AM Rating: Decent
jcavaliere wrote:
I don't use it, but I think I saw that party selection is F1- F4 on your keyboard.


That's correct, I just find that my heals come quicker if I use the mouse to target and then simultaneously heal with the other hand! Otherwise for me with my clumsy sausage fingers it's a matter of getting my fingers in the right place on the number keys after targeting with the F keys. I would just like the ability to streamline my healing by being able to click heal.
#47 Sep 14 2013 at 9:24 AM Rating: Excellent
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3,737 posts
jcavaliere wrote:
I would love to see some tanking specific changes to the UI, I find I'm getting tunnel vision looking into the top left for the enmity meters when in a dungeon.

Once concern I have is that it felt like some of the raid in WoW started to cater to people that used addons. I felt like there were some instances where it was next to impossible to complete without a few people modding. Did anyone else have that problem, or was I just not in a great guild?


They did, to an extent.

And actually it allowed them to develop more interesting encounter mechanics as a result.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#48 Sep 14 2013 at 1:56 PM Rating: Decent
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431 posts
@speckledstoat

Get a Razer Naga or Logitech G600 and setup Mouse overmacros.
I did that and hell I love it

Edited, Sep 14th 2013 9:57pm by Auftragskiller
#49 Sep 15 2013 at 12:07 AM Rating: Decent
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53 posts
Speckledstoat wrote:
jcavaliere wrote:
I don't use it, but I think I saw that party selection is F1- F4 on your keyboard.


That's correct, I just find that my heals come quicker if I use the mouse to target and then simultaneously heal with the other hand! Otherwise for me with my clumsy sausage fingers it's a matter of getting my fingers in the right place on the number keys after targeting with the F keys. I would just like the ability to streamline my healing by being able to click heal.


Like mouseover healing?
(Hopefully I will not get this wrong, since I am travelling and cannot check it out in game)

For normal cure, you can use a macro like this:
/ac cure <mo>

Then whatever you have the mouse over will get healed


Edited, Sep 15th 2013 2:11am by holmen66
#50 Nov 01 2013 at 2:47 PM Rating: Default
^ This. Having too many "Useless" addons available to the player imo is a useless observation. If it's as useless as you claim, then don't use it. My love for addons is more in line with what Callinon is saying here. I'd rather spend more brain cycles dealing with the encounter than futzing with the UI. But more importantly, with me, it's about data. I want to have useful data in front of me. So damage meters (though a nuisance when abused) are useful to me because they give me feedback on *what* I'm doing. Or when raid leading, I want to see a report of effective healing because they tell me something about my players and more importantly, they tell me something about the healing arrangements or the fight itself. Or an interrupt report which can tell me that we're getting our faces handed to us not because we're undergeared or sloppy, but people are missing interrupts. Cooldown timers are nice too. In ARR, I can't tell which DoT icons are mine by looking at the target. I could run a /recast macro, but that can be hard to read in a window.

As far as healbot goes (for me anyway), I always healed out of the corner of my eye for the most part because that's all it really took for raid healing. For tank healing, it was about feeling out the flow of damage, prepping for expected spikes, and various other stuff, but it all came down to being able to target quickly. I shouldn't have to fight with targetting just switch targets and get a heal off quickly. ARR's targetting is unreliable and generally ******, to be honest, so I feel there would be a great gain from this addon. This leave some brain cycles for keeping an eye on where I'm standing, raid warnings, cooldowns, etc. Of course, one could possess the skill to do all of them at once without the use of addons (and I do this daily), but honestly, I'd like to be spending my thoughts elsewhere in the encounter.

It's a preference thing. You really don't *need* any of these things, but I want them. Regardless, you really can still tell the boys from the men.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#51 Nov 01 2013 at 2:58 PM Rating: Good
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2,232 posts
Holy necro bump Batd00d!

lol
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