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Can they fix Eorzea?Follow

#27 Mar 01 2013 at 4:04 PM Rating: Good
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Wint wrote:


Hopefully having an auction house again will get rid of this "hub city" nonsense then.

Edited, Mar 1st 2013 3:21pm by Wint



You'll still get people who will want to use shouts to try to recruit inside the servers for events or recruit for linkshells. I have a feeling there will still be a Hub City, and it'll still be Uldah. Unless they changed the distance to the nations and equalized them.
#28 Mar 01 2013 at 4:15 PM Rating: Good
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It was totally SE's fault for putting Uldah in the middle of the world. By the time they added airships, it was too late. You how people are with change! Even when you were able to access all Market wards from ALL cities, Uldah was still the Hub. I doubt that'll be the case this time though, since we'll have a more complete world, and easier transportation options.
#29 Mar 01 2013 at 4:25 PM Rating: Good
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From past experience with MMOs there is always a hub. Always.

Some examples are WoW with the hordes hub being ogrimmar or lineage 2 being Giran (when i was playing that is) or even EvE online having the Jita system (all day everyday with at least 2k people online at that system only).

Now there where other places of course but the main trade was happening in those places. Even though at least for WoW auction houses were linked i believe (not sure been so long) people still went to ogrimmar.

A hub may not occur only cause of trading but to pass information or to recruit, form a party or at any rate if a city/town is close to something that attracts players.
#30 Mar 01 2013 at 4:29 PM Rating: Good
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We'll see on that point GDLYL.

I'm wondering if they will eventually releace a hub city. It would be interesting to have a place that is litterally huge in scope and can be explored around for more than just its hub benefits. But that's just me wanting a bit of urban exploration and gameplay. I WANT A ZOZO!
#31 Mar 01 2013 at 4:49 PM Rating: Decent
Unless your Google doesn't work the same as mine, there have been dozens of videos, pics and even maps to see that the answer to your question is: YES, and they already did.

Edited, Mar 1st 2013 5:49pm by DanforthWright
#32 Mar 01 2013 at 5:42 PM Rating: Decent
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umm what city on FFXI is on the back of a giant monster and which one was under the sea? >.> (dont say Sea because Im sure Al Taeui wasnt UNDERwater)
#33 Mar 01 2013 at 5:54 PM Rating: Good
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Poubelle wrote:
one of my biggest complaints about FFXIV was Eorzea.

I got to level 50 in FFXIV and all I ever encountered was dirt paths and repetitive grasslands.

where are the Xarcabards? the Yuhtunga jungles? Kazham! the sky, the sea! a city which rests on the back of a giant monsters! a city beneath the ocean.
a city with out of place technology & science in a world of fantasy.

if you compare the immersiveness (Is that a word?) and 'magic' of Eorzea's starting cities (Uldah, Gridania, Limsalomimsa) to FFXI's (San d'oria, Windurst, Bastok)... it's a sad joke to say the least.

Edited, Mar 1st 2013 1:30pm by Poubelle


All of those area's were introduced with expansions after the initial release. Can't judge what FFXI is today or even years ago to what FFXIV had when it was released. You didn't care for the towns in FFXIV compared to FFXI that's your opinion. However mine is different, I'm sure everyone at some point has said I hate going to Windhurst. God knows I couldn't stand it. I enjoyed the cities as they were in FFXIV when it went live. I will agree with you on one point, that yes there was a lot of repetitive area's in the zone and that took away from it some. But all MMO's do that for a reason. No MMO on release will have that much content in a game when it's released.
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#34 Mar 01 2013 at 5:59 PM Rating: Good
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Wint wrote:
Poubelle wrote:
Wint wrote:
There were two other towns, Limsa Lomins and Gridania.


yeah I know. I'm saying that Uldah was the default'hub' town where everyone came together for parties+economy. you HAD to play there.limsa and gridania may as well have not existed


That's not really SE's fault, you still had to go to those towns for some of the quests and things. Personally I don't see why everyone liked Uld'ah so much, it was by far the ugliest of the 3.



Think the main reason they hung out in Uld'ah was it was in the middle of the other 2 main tows. At least that my thoughts on it. I never hung out there when I was playing, if i wasn't lvn up I was hanging out in Gridania lvn up my crafts
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Time is but a window,
Death is but a doorway,
I'll Be Back
#35 Mar 01 2013 at 6:06 PM Rating: Decent
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SillyHawk wrote:
Poubelle wrote:
one of my biggest complaints about FFXIV was Eorzea.

I got to level 50 in FFXIV and all I ever encountered was dirt paths and repetitive grasslands.

where are the Xarcabards? the Yuhtunga jungles? Kazham! the sky, the sea! a city which rests on the back of a giant monsters! a city beneath the ocean.
a city with out of place technology & science in a world of fantasy.

if you compare the immersiveness (Is that a word?) and 'magic' of Eorzea's starting cities (Uldah, Gridania, Limsalomimsa) to FFXI's (San d'oria, Windurst, Bastok)... it's a sad joke to say the least.

Edited, Mar 1st 2013 1:30pm by Poubelle


All of those area's were introduced with expansions after the initial release. Can't judge what FFXI is today or even years ago to what FFXIV had when it was released. You didn't care for the towns in FFXIV compared to FFXI that's your opinion. However mine is different, I'm sure everyone at some point has said I hate going to Windhurst. God knows I couldn't stand it. I enjoyed the cities as they were in FFXIV when it went live. I will agree with you on one point, that yes there was a lot of repetitive area's in the zone and that took away from it some. But all MMO's do that for a reason. No MMO on release will have that much content in a game when it's released.




the difference however is while a game that just came out with no expansions OBVIOSLY is gonna have as much or more areas than a 10 year old game with no expansions... but considering they have 10 years of experience in the MMO gamed they should have been able t take the best things from the previous one and have it in the new one at launch....

so if FFXIV only had 5 areas to explore they should be just as good or better than the best areas in the old game.. not awhole step down from what the old game was lol
#36 Mar 01 2013 at 6:12 PM Rating: Good
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DuoMaxwellxx wrote:

the difference however is while a game that just came out with no expansions OBVIOSLY is gonna have as much or more areas than a 10 year old game with no expansions... but considering they have 10 years of experience in the MMO gamed they should have been able t take the best things from the previous one and have it in the new one at launch....
so if FFXIV only had 5 areas to explore they should be just as good or better than the best areas in the old game.. not awhole step down from what the old game was lol


I would rather when making something new that they do something different rather than taking what went well in FFXI and put it into FFXIV. They did try to do that and look where it got them. A great concept, to bad they didn't listen to the players during the Alpha and Beta other wise V1 may be still running today.
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