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I think ARR will succeed.Follow

#302 Mar 15 2013 at 11:08 AM Rating: Good
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Regardless of all this f2p nonsense talk, it would and could never work without a complete and total overhaul of the game.

I doubt they would ever dare to do that a third time.

Their most profitable game is FFXI, by far. If anyone knows how to play the long-game, it's SE. They don't have to rush to pay back dev costs, so they know that, eventually, the game will generate profit.

Edited, Mar 15th 2013 1:09pm by Louiscool
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#303 Mar 15 2013 at 11:14 AM Rating: Excellent
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Yep. It's just a matter of finding that sweet-spot that keeps Final Fantasy fans happy while keeping the player base large enough to generate a decent profit sooner rather than far later.

Again. I'm not concerned about the future of this game in terms of longevity.
#304 Mar 15 2013 at 11:28 AM Rating: Good
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Wint wrote:
sandpark wrote:
Wint wrote:
Yoshi has been very clear that the game will be a subscription based model, and that's it.

Look I am not soothsaying that the game is going to fail like some players. I actually hope it does well regardless of the payment option. Yoshi can say whatever he pleases and that confidence is admirable. However the playerbase dictates what payment model remains viable and not him. The numbers will show what unfolds.


Like Hyrist said, this isn't just Yoshi, this is Square Enix saying this.


While i agree and to be honest i don't see ARR going F2P i must also say that many PTP games that came out had to turn to F2P or else they would have to shut down. What i mean with this is even though SE says its gonna be P2P, at some point, maybe a year from when its released or 2 or at any rate when and IF (there is a big if here) the game doesn't deliver SE may change to F2P in order to cover their expenses and make some profit. Examples of these are SWTOR, Star trek online and many more.

That will boost the traffic and may boost their profits as well. I do not know the numbers but i do see the same F2P games for more than 6 years and they are still going.

If you ask me though i do not want to see an F2P model for ARR.
#305 Mar 15 2013 at 11:50 AM Rating: Good
As Hyrist said, the F2P model from "failed" games is usually at the demands of the investors and the shareholders. SE doesn't have to worry about either of them. They can play a long game here.

I wonder if it's also cultural. How popular are F2P games in Japan in general?
#306 Mar 15 2013 at 12:17 PM Rating: Excellent
I pulled my numbers out of thin air. I would guess they're shooting for 4-5k per server, 5k being the absolute max, so I think you can make a safe bet on the number of subs with the number of servers they launch. I was just demonstrating a point that with even 100k you still are making pretty good money each month.
#308 Mar 15 2013 at 1:01 PM Rating: Decent
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Wint wrote:
sandpark wrote:
Wint wrote:
Yoshi has been very clear that the game will be a subscription based model, and that's it.

Look I am not soothsaying that the game is going to fail like some players. I actually hope it does well regardless of the payment option. Yoshi can say whatever he pleases and that confidence is admirable. However the playerbase dictates what payment model remains viable and not him. The numbers will show what unfolds.


Like Hyrist said, this isn't just Yoshi, this is Square Enix saying this.


If it's "SE" saying it, you can rest assured that it's Wada saying it, and you can rest assured that Wada will do whatever it takes to generate a profit. Consumer PR 101: better to promise now and to apologize later.

I'm just saying, it wouldn't be the first time.
#309 Mar 15 2013 at 1:33 PM Rating: Good
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Quote:
Fantasy Earth Zero (Japanese: ファンタジーアースゼãƒ), formerly known as Fantasy Earth: The Ring of Dominion, is a massive multiplayer online game (MMO) developed by Fenix Soft(Square Enix) (the original developers, Multiterm, were absorbed into NHN Japan on September 1, 2007,[1] however development rights transferred to Fenix Soft on June 2008[2]).

Several months after the release of The Ring of Dominion, Square Enix cancelled the game because of a severe lack of demand. The publishing rights were later bought by Gamepot, who renamed it to Fantasy Earth Zero and had greater success with it when they dropped the subscription-based element present under Square Enix's PlayOnline service and it became a "free to play" game. The game recently claimed over 1,200,000 users.[3][4] Revenue is generated using an in-game currency known as "arbs", which are bought for real money and can purchase items obtainable in no other way.


So pretty much Square Enix was the guys pulling the strings on developers that had already flopped in the development of the game. Then sold it off when the assets proved unprofitable. It was never an in-house project from start to finish.

So no, it didn't happen before. Not even close, really, seeming SE closed the game down and sold off the distribution rights.
#310 Mar 15 2013 at 1:50 PM Rating: Decent
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It's cute that you think there's such a big difference. The only difference that matters in the least is that this game is titled Final Fantasy XIV instead of Fantasy Earth Zero.
#311 Mar 15 2013 at 2:08 PM Rating: Excellent
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The only difference that matters in the least is that this game is titled Final Fantasy XIV instead of Fantasy Earth Zero.


I agree with Hyrist that these situations aren't the same, but I also believe the Final Fantasy name is our virtual guarantee that FFXIV won't be allowed to easily drift into F2P mode.

Square Enix can certainly afford to wait as long as it takes for this game to become profitable through monthly subscriptions. If SE's main concern with FFXIV was to make a profit, then honestly, they probably would have shut it down long ago, or at least carried on with Version 1.x without spending all the money on ARR.

Of course, nothing in this business world is ever a 100-percent guarantee... but I simply don't see FFXIV going F2P, even if it doesn't get as many players as SE hopes.

Edited, Mar 15th 2013 1:09pm by Thayos
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#312 Mar 15 2013 at 2:18 PM Rating: Good
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Kachi wrote:
It's cute that you think there's such a big difference. The only difference that matters in the least is that this game is titled Final Fantasy XIV instead of Fantasy Earth Zero.


You've never taken any business classes, I see. There are gigantic differences in legal and financial liability as well as investments.

But at least you're right about the name. The impact of a Final Fantasy on Square Enix as a brand is not to be underestimated. That alone causes major differences, which would encourage SE not to let a flagship title go free to play.
#313 Mar 15 2013 at 2:53 PM Rating: Default
Hyrist wrote:
Quote:
Fantasy Earth Zero (Japanese: ファンタジーアースゼãƒ), formerly known as Fantasy Earth: The Ring of Dominion, is a massive multiplayer online game (MMO) developed by Fenix Soft(Square Enix) (the original developers, Multiterm, were absorbed into NHN Japan on September 1, 2007,[1] however development rights transferred to Fenix Soft on June 2008[2]).

Several months after the release of The Ring of Dominion, Square Enix cancelled the game because of a severe lack of demand. The publishing rights were later bought by Gamepot, who renamed it to Fantasy Earth Zero and had greater success with it when they dropped the subscription-based element present under Square Enix's PlayOnline service and it became a "free to play" game. The game recently claimed over 1,200,000 users.[3][4] Revenue is generated using an in-game currency known as "arbs", which are bought for real money and can purchase items obtainable in no other way.


So pretty much Square Enix was the guys pulling the strings on developers that had already flopped in the development of the game. Then sold it off when the assets proved unprofitable. It was never an in-house project from start to finish.

So no, it didn't happen before. Not even close, really, seeming SE closed the game down and sold off the distribution rights.


Why did you glossed over the lack of insight in SE part ? The game after being sold, had great sucess..... That is one asset SE had but since they live in the stone age where unable to capitalize.

Really this blind fate on SE is kinda silly at times.
#314 Mar 15 2013 at 3:00 PM Rating: Excellent
Ostia wrote:
Really this blind fate on SE is kinda silly at times.


So is the rampant hatred and bashing.
#315 Mar 15 2013 at 3:12 PM Rating: Decent
Hey there is far more evidence in my favor that they are an incopetent company at best now days, than that againts all odds they will succed because "Yoshi".
#316 Mar 15 2013 at 3:17 PM Rating: Decent
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Thayos wrote:

Square Enix can certainly afford to wait as long as it takes for this game to become profitable through monthly subscriptions. If SE's main concern with FFXIV was to make a profit, then honestly, they probably would have shut it down long ago, or at least carried on with Version 1.x without spending all the money on ARR.



Unfortunately it's not just a waiting game. Running an MMO has a certain expense threshold that requires a minimum number of subscribers to be profitable. One of the main reasons F2P games manage to be profitable is by significantly reducing those expenses, lowering the expense threshold considerably. They gain more players and generally need a smaller, less qualified staff.

Hyrist wrote:
Kachi wrote:
It's cute that you think there's such a big difference. The only difference that matters in the least is that this game is titled Final Fantasy XIV instead of Fantasy Earth Zero.


You've never taken any business classes, I see. There are gigantic differences in legal and financial liability as well as investments.

But at least you're right about the name. The impact of a Final Fantasy on Square Enix as a brand is not to be underestimated. That alone causes major differences, which would encourage SE not to let a flagship title go free to play.


There are differences, but they aren't pertinent to my point.

The point of bringing up Fantasy Earth Zero is that SE has shown that they have a first-hand understanding of how abandoning an MMO can be more profitable than sticking it out. And it worked. The game was much more successful as a result of abandoning the subscription model. If you don't think Wada's gears are turning with consideration for that, you're the one who doesn't understand how business works. At a certain point, Wada isn't going to care about the brand name. He's going to spin it into an explanation for why F2P is the best thing for the fans, it's not a failure but a "modern" business model that they should have considered earlier, it doesn't reflect poorly of the game, etc.

If the game doesn't succeed this time, they'd be insane to let them keep sinking money into it.
#317 Mar 15 2013 at 3:17 PM Rating: Decent
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Wint wrote:
Ostia wrote:
Really this blind fate on SE is kinda silly at times.


So is the rampant hatred and bashing.


Wint wrote:
Ostia wrote:
Really this blind fate on SE is kinda silly at times.


So is the rampant hatred and bashing.


This.

Anyways, we'll most likely never see this go F2P, if 11 hasn't, I doubt that 14 will. As for my faith in this game, I do sometimes doubt that it will change, but from everything I see, my interest is piqued, so I'll be buying it day 1, and will at least stay for my free month, if I'm not impressed with it, I'll give it a few months and try again. I'm mainly interested in it as a console MMORPG, since there really isn't one this gen, but the game now looks polished, and it seems like they fixed a bit of what made 1.0 bad
#318 Mar 15 2013 at 3:48 PM Rating: Excellent
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If the game doesn't succeed this time, they'd be insane to let them keep sinking money into it.


Actually, it's not uncommon at all for companies to take a loss on their flagship service, as long as the company on the whole remains profitable. Sometimes, the brand is more important than the profit from that brand. The brand helps to sell the other products, resulting in profit.

Hence why FFXIV will likely never go F2P.
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#319 Mar 15 2013 at 3:57 PM Rating: Excellent
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Thayos wrote:
Quote:
If the game doesn't succeed this time, they'd be insane to let them keep sinking money into it.


Actually, it's not uncommon at all for companies to take a loss on their flagship service, as long as the company on the whole remains profitable. Sometimes, the brand is more important than the profit from that brand. The brand helps to sell the other products, resulting in profit.


See, for example, Google's search engine.
#320 Mar 15 2013 at 4:06 PM Rating: Decent
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I suppose you could be right about that. Not that it will make the game a success by any measure, but it is a potential path to maintaining the game on a subscription model. Still, it requires only a certain amount of calculated loss. They'll probably still need 100k subs at minimum, which should be doable.

And even then, it would be a surprise to all of ten people if they went back on their word and switched to a more profitable F2P model.
#321 Mar 15 2013 at 4:46 PM Rating: Decent
Thayos wrote:
Quote:
If the game doesn't succeed this time, they'd be insane to let them keep sinking money into it.


Actually, it's not uncommon at all for companies to take a loss on their flagship service, as long as the company on the whole remains profitable. Sometimes, the brand is more important than the profit from that brand. The brand helps to sell the other products, resulting in profit.

Hence why FFXIV will likely never go F2P.


Why are you arguing so strongly against something that Yoshi himself has said he has no problems with. He stated the game will launch as pay to play to live upto that promise, he also said they could very well change the payment system later on.

When a company says this it means they plan to do it, because they will deny it to hell and back if they have yet to make up their mind. The fact Yoshi straight up said it's a distinct possibility shows it's gonna happen. If you deny it...well it's just white knight blindness.
#322 Mar 15 2013 at 5:04 PM Rating: Excellent
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You also see a lot of modern MMOs going from sub to f2p because they overreached (hi, SWTOR). Many of them really did think they were going to be the next WoW and have millions of subscribers, in which case the subscription model makes perfect sense. Then reality happened and they "bottomed out" around 700k to 1m people and couldn't sustain their game at that level.

Not because that level is unsustainable, but because they overreached to begin with.

I don't see FFXIV having that problem for a couple of reasons:
1: FFXI topped out at about 500k people and SE was perfectly happy with that. Getting to that level again shouldn't be terribly difficult. It's an entirely realistic number.
2: FFXIV 1.0 bombed so colossally that the current plan cannot possibly include numbers above 500k. In fact I'd think they'd be able to run the game at 250-300k and be perfectly fine. Maybe even lower than that.

The trend of new MMOs reaching for WoW's impossible subscriber base is fading away now. New MMOs are coming out to support a niche in the audience. Which is exactly the right thing to do here.

Free-to-play also doesn't have to be abusive. GW2 does this pretty well actually. All the paid items are available in-game (albeit rare), and none of them contribute in any significant way to player power.

SWTOR is a good example of a game that did f2p badly. Hilariously badly.
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#323 Mar 15 2013 at 5:26 PM Rating: Decent
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I feel like people took my post about F2P far too seriously. I said they COULD, and that was a giant IF the game failed. I like subscription based MMO's better, because you can see the difference in the content, the updates and quality of the game. (Most of the time.) I have no issue paying SE for my subscription. I was simply continuing the conversation in a theoretical sense about FFXIV breaking even on the money they have spent on making, breaking, and revamping the game. All I was saying is, it wont be an issue no matter what happens, because they will have options.

Also, Yoshida never said never. (Oh God that phrase is ruined forever. Thank you Justin Bieber, you little tool.) He just said they weren't going F2P for ARR. He has a lot of wiggle room to do what he see's fit, and he has made it clear that each type of system has its own pro's and con's.

Edited, Mar 15th 2013 6:30pm by Ryklin
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#324 Mar 15 2013 at 8:46 PM Rating: Excellent
Quote:
If you deny it...well it's just white knight blindness.


I am not denying anything. I'm saying it's not likely to go F2P. There's a big difference between "never" and "not likely."

If you honestly think it's likely to go F2P, then I don't think you understand exactly how much the Final Fantasy brand means to Square Enix. Yoshi-P hasn't ruled out F2P (no good businessman ever rules anything out), but he's also made it perfectly clear that this game is not at all designed for a F2P model.

But I guess if being realistic is white knighting in this day in age, then you can call me Sir Lancelot.
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#325 Mar 16 2013 at 3:55 AM Rating: Default
Archmage Callinon wrote:
You also see a lot of modern MMOs going from sub to f2p because they overreached (hi, SWTOR). Many of them really did think they were going to be the next WoW and have millions of subscribers, in which case the subscription model makes perfect sense. Then reality happened and they "bottomed out" around 700k to 1m people and couldn't sustain their game at that level.

Not because that level is unsustainable, but because they overreached to begin with.

I don't see FFXIV having that problem for a couple of reasons:
1: FFXI topped out at about 500k people and SE was perfectly happy with that. Getting to that level again shouldn't be terribly difficult. It's an entirely realistic number.
2: FFXIV 1.0 bombed so colossally that the current plan cannot possibly include numbers above 500k. In fact I'd think they'd be able to run the game at 250-300k and be perfectly fine. Maybe even lower than that.

The trend of new MMOs reaching for WoW's impossible subscriber base is fading away now. New MMOs are coming out to support a niche in the audience. Which is exactly the right thing to do here.

Free-to-play also doesn't have to be abusive. GW2 does this pretty well actually. All the paid items are available in-game (albeit rare), and none of them contribute in any significant way to player power.

SWTOR is a good example of a game that did f2p badly. Hilariously badly.



Swotor can sustain itself with 500K Subs, 700-1mil is profits all the way to the bank.

Also everything else you said is correct.
#326 Mar 16 2013 at 4:18 AM Rating: Decent
Square has spent a vast amount of money on this game, the only honest way they can recoupe that money is with free to play. Games make a ton more money as free to play than they do as pay to play, this is well proven fact. The only reason they launch as pay to play is to make the surge of money at the start from box sales. The more money a game spends on development the less chance they will make it back under pay to play in a saturated market, this game will simply not be able to keep FFXI type player numbers past the first month. Given that they need free to play not only to make more money but also to stop the game becoming unplayable due to low numbers.

Even Japan is releasing games like phantasy star online 2 under free to play so this isn't something they are against.

Also I've played a lot of MMOs and when you see something like this:

Quote:
RPG Site: The MMO world was hit with the news that Star Wars: The Old Republic going partially free-to-play - given this news, how do you feel about other models than subscription?

Yoshdia: We're not in the position to say that a free to play model is better or a subscription model is better - really, it kind of depends. It depends on the type of game. Each model has its benefits - each model has its good points and its bad points.

What we want to do is that - we originally promised fans that we were going to release this type of game - it was going to be a subscription model. You'd pay a certain amount of money and you'd get a certain amount of time to be on the servers for 24 hours. This is what we promised. The first and foremost thing is to follow up on this promise and release it.

That doesn't mean to say we're not watching and considering other types of business models - like a hybrid model or free to play models - for the future, but that's something we'll think of after we've fulfilled that first promise.


Translation: free to play after 6-12 months.

It's not if, it's when. Even if you totally dismiss that they can't make money from pay to play long term the player loss after the first month will be embarassing and make the game almost unplayable. The only way you can explain a company spending this amount of money on a rebuild is by going free to play. Heck it doens't even have what SWTOR has in that it's the only SW based MMO out there, this game also has to compete for FF fans with FFXI, a game that honestly has shoes too big for this game to ever fill.

Bumping this topic in 6 months after release just to show how dumb some people are being.



Edited, Mar 16th 2013 6:20am by preludes

Edited, Mar 16th 2013 6:21am by preludes
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