Ostia wrote:
Kachi wrote:
So you understand that if they made the content more difficult, it would last longer, right? You seem to have answered your own question.
Your claim was that Triple A studios could support and maintain a player base with release content up to the point where an expansion wouldbe released....
None of the games mentioned have been able to do that, for X or Y reasons, they have not been able to do it, Swotor for example had the most content towards leveling up, but at endgame, it was barren, Rift was a mix bag, and GW2 had the most content across the board, but easy as hell, so therefore none of them where able to hold their audience until an expansion was released....
So no ?
These games haven't done that but have been ABLE to do that. As you note, I can count the number of times I failed at any of the content on GW2 on one hand, for example. It's fast because it's so easy. If the content were made harder, it would take much longer to complete.
I don't know, it seems pretty obvious to me. Let's say you have a 5 mile road called Final Fantasy Street, and I tell you that you have to walk it. Meanwhile, I have a 50 mile road called Future MMO Boulevard, but I'm driving a race car. I'll surely finish before you, but that doesn't mean that I don't have 10 times as much road. If I had to walk my road, then it would take quite a while.
Even if you can't grasp this, you can easily grasp the fact that games are able to release with much more content than they could before, including much more content than games like FFXIV, or even the initial releases of FFXI, WoW, etc...
Louiscool wrote:
catwho wrote:
If you release something so difficult it takes you ten times to beat it, though, that's enough to make the majority of people rage-quit. XI got away with it, but no other MMO can.
Hell, 1.0 leve quests were insanely difficult for a number of reason (like not knowing what difficulty to select, as 3 stars was good for one leve and much too hard for the next) and not being able to change difficulty at first, etc.
Rage-quitting, oh there was much of.
Players will rage-quit over fake difficulty, which includes things like bad UI and problems that can't be solved with their own reasoning. Not knowing which difficulty to select because of inconsistency in the ratings would be a prime example of this. People said the same things about the quests in FFXI, which gave almost no direction towards the next step, forcing you to look online for the answer.
Players have an intuitive sense of fairness when it comes to game design. When the design doesn't seem fair, that upsets them. They're losing for reasons outside of their control. If it's fair but very difficult, they generally deal with that just fine.