Thayos wrote:
Kachi, are you suggesting that no MMORPG can survive nowadays?
The more we learn about FFXIV, the more it seems the development team is on the same page with what players want, while balancing the needs of casual and hardcore players (whereas GW2 seemed almost completely casual).
What news of FFXIV do you find to be most alarming at this point?
The more we learn about FFXIV, the more it seems the development team is on the same page with what players want, while balancing the needs of casual and hardcore players (whereas GW2 seemed almost completely casual).
What news of FFXIV do you find to be most alarming at this point?
I don't think that it's impossible for an MMORPG to survive--I think that if your game is inevitably going to go free to play, then it's a really poor investment to spend so much on the infrastructure required for a subscription service only to switch models later. I also think it's much harder nowadays to get players hooked when there's so much competing for their attention. The threshold for getting players invested in your game in the 2005 era was much lower than what is required today. Even $1 smartphone games and facebook browser games are competing against MMORPGs for screentime.
I don't know that I'd agree that FFXIV is on the same page as both demographics either--plenty of hardcore players will be disappointed by the news that they're doing away with open world competition for NMs. And people said the same thing about SWTOR, about GW2--hyping up fans into believing that THIS will be the game is nothing new to an upcoming launch.
The news I find most alarming is that which is most central to the gameplay--in many cases it's not the news, but the lack thereof. What I've seen of combat, crafting and gathering totally underwhelms. These are the things that players will spend most of their time doing! If they are merely above average, then most subscribers just will not stay. Most players don't care about FFXIV the way the people here do--you get a strong confirmation bias in a community like this, people who are so excited that they're already imagining how great it will be to play the game for years to come. And most of their beta testers are going to bring them that same bias, because that's their primary pool of testers.
I can't fully grasp the incentive structure of the game until there is much more information, and that's the thing that always tickles me about the hype of a new game. Players hear about all the features and strengths of the game and get really excited, overlooking the fact that there will be no information regarding one of the most important elements of the game. When you go to set goals for yourself as a player, the incentive structure determines what actions you will take in order to achieve those goals. If it's bad, then the game will have you doing content over and over until it bores you, or it won't give you any incentive to do the really fun stuff, or no incentive to repeat the fun content, or it will bottleneck good content--there are many ways in which all of these good features you hear about can be implemented terribly, and you just don't know yet.
Now, you're welcome to give the game the benefit of the doubt. You're welcome to be optimistic without reservation. But if you were asked to make a prediction, and you predicted that these things will all be great, then you're taking some long odds, because most games do not do them well AT ALL... don't even know they're doing wrong. So remind me never to give you any gambling money.
Hyrist wrote:
Any and all news that isn't exactly what he wants to hear and nothing else Thayos. He's beyond the point of convincing.
To an extent, you're right. I won't be convinced that the game will be a success until I know more about the gameplay and the incentive structures. I won't be convinced that I should get my hopes up until I know that the most important elements of the game were well-designed. And why should I be? There's nothing wrong with being skeptical. Blind faith is what gets you into trouble.
But if you're implying that I'm not convinced that the game is even worth trying, then you're dead wrong. I plan to try the game regardless of how it looks. So, sure, I could just as easily take no time at all to limit my replies to, "We'll see," but then, this is a FFXIV general discussion forum, and I came here to have discussions about the game. It's not like I have any real stake in whether or not other people agree with what I have to say. I just enjoy talking about game design and Final Fantasy, like many proper geeks do.
Thayos wrote:
Kachi, are you suggesting that no MMORPG can survive nowadays?
The more we learn about FFXIV, the more it seems the development team is on the same page with what players want, while balancing the needs of casual and hardcore players (whereas GW2 seemed almost completely casual).
What news of FFXIV do you find to be most alarming at this point?
The more we learn about FFXIV, the more it seems the development team is on the same page with what players want, while balancing the needs of casual and hardcore players (whereas GW2 seemed almost completely casual).
What news of FFXIV do you find to be most alarming at this point?
Hyrist wrote:
Any and all news that isn't exactly what he wants to hear and nothing else Thayos. He's beyond the point of convincing.
If I have to suffer this automated double-quoting, then so do all of you!