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#152 Jan 13 2013 at 7:40 PM Rating: Excellent
Let me know if you need help. I like it because you can crank the graphics up and make it look even better, and you can just make an ISO of your disk so you don't have the wear and tear on it that an optical drive will do.
#153 Jan 13 2013 at 7:44 PM Rating: Good
Well if anybody is interested in playing FFXII in an emulator, the technology is good enough now days, try and pick a copy of the International zodiac version of the game, is the final version of the game, as ITO originally wanted it to be, it fixed the license board, you now have jobs, it added gambits, and some content.
#154 Jan 13 2013 at 7:45 PM Rating: Good
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3,530 posts
IKickYoDog wrote:
All this talk about FFXII has me wanting to play again. I must learn how to use one of these emulators y'all are talking about


I've set about to do the same. I still have the "Greatest Hits" copy of FFXII that I never finished due to PS2 issues.

That feels so strange to say; are we really set to get the PS4 any time now? How the years melt away... ( @ _ @)

Ostia wrote:
...the International zodiac version of the game, is the final version of the game, as ITO originally wanted it to be, it fixed the license board, you now have jobs, it added gambits, and some content.


Woah, it adds jobs!? That sounds like an expansion, to me! Now I wonder what the market's like on games from 2006...

Edited, Jan 13th 2013 8:48pm by KaneKitty
#155 Jan 13 2013 at 8:47 PM Rating: Default
Quote:
A list of new features as below:

-The Zodiac Job System – There are now 12 License Boards, each one representing a job. Once a character chooses a job however, they are stuck with it throughout the entire game. Isolated licenses can be accessed by unlocking Espers and Quickenings.
-Trial Mode – The party must fight through 100 stages, each one containing stronger monsters. Completing this mode unlocks New Game+: Weak Mode.
-Controllable Guests – Guest characters can now be controlled, and their gambits can be edited. Their equipment cannot be removed.
-Controllable Espers – Espers can now be controlled once summoned, and their gambits can be edited. The player can use their ultimate attack at will.
-Speed Boost – Pressing the L1 button speeds up the game, making getting around easier. The music still plays at normal speed.
-Gambit Changes – There are 16 new gambits. All the gambits can be bought upon leaving Barheim Passage.
-Item Changes – New items have been added, and some of their effects have been slightly changed.
-Enemy Changes – Enemies have been changed slightly, plus new enemies have been added. A battle against all five Judge Magisters is also included.
-Magick Changes – Water and Watera are renamed to Aqua and Aquara. Many spells have been re-categorized; Bravery and Faith are now White Magick for example. Cure and all tier 1 Black Magick elemental spells have an area of effect (same as their higher tier counterpart) instead of targeting only 1 unit. Not all magick can be bought, and some must be found in treasure chests.
-Equipment Changes – New weapons have been added, like the Excalipoor, while others have been slightly changed. Armor and accessories have also been slightly changed. Some weapons have different elemental alignments.
-Shop Listings – Some shops have had their inventory changed.
-Hunt Reward Changes - Rewards for defeating Marks have slightly changed.
-Mist Knack (Quickening) Changes – Mist knacks no longer take up MP. Instead, they have their own Mist gauge.
-MP Changes – Since Mist Knacks do not use MP now, obtaining Mist Knacks does not increase MP. Instead, characters simply get more MP as they level up. Max MP is determined by the character's job.
-New Game+ – Two New Game+ modes are available. Strong Mode, where all characters begin at level 90, and Weak Mode, where all characters begin at level 1 and never level up. Nothing carries over into these new save files.
-Treasure Re-spawns – Treasures pots now respawn by just moving one screen away.
-Treasure Item Changes - Some items inside coffers have been switched around, added, or removed.
-Break Damage Limit – There is no damage limit anymore. If a character does more than 9,999 damage, the game will show it. Against weak enemies, it is possible to achieve over 100,000 HP of damage with a single attack. This gives the strongest magick spells greater potency to rival melee attack with high hit combo.
Also, unlike Final Fantasy X-2 International, which supported old Final Fantasy X-2 save files, Final Fantasy XII International Zodiac Job System does not support save files from the regular Final Fantasy XII.
Final Fantasy XII International Zodiac Job System has only been released in Japanese, but there is a fan project that translates it to English using the English data of the official US release. It requires both the original Final Fantasy XII International Zodiac Job System game and the original US release. Translation for other languages can be done using official European releases instead of the US release


Those are all the additions and fixes that are in place in FFXII: International zodiac job.

There is a way to play that version of the game, fully in english :) If you are interested i can hunt down the iso or torrent, or just upload my disc.
#156 Jan 13 2013 at 9:04 PM Rating: Decent
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9,997 posts
Wint wrote:
Kachi wrote:
Surely you both realize and understand that the overlap between those summons and the classic summons approaches 0?


In name and appearance sure. I figured you were talking about summons in general, not that they have the exact same names and looks. It has summoning, I can't see how that makes it less Final Fantasyish, or a "Radical" departure from the series. Hell they're even elemental based. So we're really just talking about their name and looks. Is FFX a radical departure because it has Yojimbo, Anima, and the Magus Sisters? Or is that one ok because it still has Shiva and Ifrit?


The style of the summons was completely different, and all FF's change up the summons a bit. FFX only had 8 summons, of which Shiva, Ifrit, and Bahamut were classics, and the Magus Sisters were a classic enemy turned into a summon (Ixion was also taken from the anime series FFU). Half of them were considered classic callbacks. XII essentially rejected all of the previous summons, which no other numbered FF had done before it.

Honestly, when XII came out, the amount of people who complained that it was nothing like a FF is all one need consider. It's not just my opinion. It's the opinion of a huge portion of the fanbase.
#157 Jan 13 2013 at 9:16 PM Rating: Excellent
"Huge portion of the fanbase"? Yet it got a perfect score from Famitsu. Must be a crappy game for sure.

I'm not doing this argument again, I've see it over and over and it's stale. Move on.
#158 Jan 13 2013 at 9:20 PM Rating: Good
Wint wrote:
"Huge portion of the fanbase"? Yet it got a perfect score from Famitsu. Must be a crappy game for sure.

I'm not doing this argument again, I've see it over and over and it's stale. Move on.


Eh, how many games got rave reviews on release only to realize a few months down the road that it wasn't all it's cracked up to be. Even Chrono Cross had massive praise on release, but some re-reviews brought it down quite a bit. Overall though, arguing for this stuff does get ridiculous, you enjoyed the game, great! you didn't? great! Even XIII got some pretty good initial reviews but it felt as though most players didn't enjoy their play through.
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#159 Jan 13 2013 at 9:24 PM Rating: Excellent
Exactly. But apparently those of us who enjoyed it are "wrong" in some eyes.
#160 Jan 13 2013 at 9:26 PM Rating: Good
I enjoyed Legend of Dragoon and was told I was retarded hah, what can you do. It ripped off Final Fantasy games and I liked it!
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#161 Jan 13 2013 at 9:27 PM Rating: Excellent
Montsegurnephcreep wrote:
I enjoyed Legend of Dragoon and was told I was retarded hah, what can you do. It ripped off Final Fantasy games and I liked it!


Seriously Smiley: inlove with Legend of Dragoon. I still have the disks but when they released for the PSN I bought it just so I could play it on my Vita Smiley: thumbsup
#162 Jan 13 2013 at 9:44 PM Rating: Decent
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9,997 posts
Wint wrote:
"Huge portion of the fanbase"? Yet it got a perfect score from Famitsu. Must be a crappy game for sure.

I'm not doing this argument again, I've see it over and over and it's stale. Move on.


You realize that Famitsu is like, a few Japanese critics? If you look at actual player reviews, there's a very different story, with a very mixed reception:
http://www.gamefaqs.com/ps2/459841-final-fantasy-xii/reviews
Just as one example.
#163 Jan 13 2013 at 10:10 PM Rating: Excellent
Kachi wrote:
Wint wrote:
"Huge portion of the fanbase"? Yet it got a perfect score from Famitsu. Must be a crappy game for sure.

I'm not doing this argument again, I've see it over and over and it's stale. Move on.


You realize that Famitsu is like, a few Japanese critics? If you look at actual player reviews, there's a very different story, with a very mixed reception:
http://www.gamefaqs.com/ps2/459841-final-fantasy-xii/reviews
Just as one example.


Did you even read this page? I wrote a little script to average the scores because I was curious (and it made an interesting programming project) and the overall average is 7.3 out of 10. Even assuming that 7 is the line between liked and hated (when really, on a scale from 1/10 apathy would be 5, not 7), more people liked it than didn't. This doesn't prove your point at all.
#164 Jan 13 2013 at 11:03 PM Rating: Good
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I enjoyed FFXII. The Story, IMO could have been more flushed out on the personal scale, but I did like the political ramification plot that mirrored the old Tactics tone of things.

Arguements about which Final Fantasy is best is just blatant flame bait. For me, my favorite of all time will always be 6. But there was an awful lot XII did right.

As far as 'Holding Square Enix to a Higher Standard." Personal taste yet again. I hold SE to its own standards, which it has fallen short of in my opinion in the last couple days (FFXII and XII-2 I'm on the fence about. Both were games I did not sit the entirety through on my first attempt, which states they're not as gripping as FFs before it.)) But I've always rated each game on its own merits as opposed to gripping on the series as a whole, as each FF game takes a different spin on the tried and true FF Tropes, and thus often makes new tropes in the process.

Lightning returns has my interest in this, the combat feels far more involved, which I've been wondering if a true numbered title of the series could use that sort of "Kingdom Hearts" combat style. Here's hoping FFXV does, honestly.
#165 Jan 13 2013 at 11:17 PM Rating: Default
Actually i don't think kachi is wrong in his perspective. Now i can be wrong, but it seems he is more of a casual fan of Final Fantasy, than a hardcore fan, if i where a casual fan of just the main titles of the series or like most from FFVII foward, i can see XII standing out as a bit of an odd ball, and seeing as he has no knowledge of the ivalice lore, i can assume he did not play FFT/FFTA/Vagrant story/FFTA2. I assume this, since you keep bringing the summon argument, when in fact, in the ivalice lore, those are the original summons, or deity's of the World. FFXII is not a typical FF, it is a set in a world that was set in a spin off title called Final Fantasy Tactics ( A masterpiece of a game ) And in my estimation, it has one of the more mature and solid storylines in the entire series, therefore it does not has the liberties that other titles in the series had, it has to follow a lore and structure of the world already set by 3 other games. So unlike your typical FF world, where everything is created from the ground, FFXII already had a foundation in place that it needed to follow.

Now the story itself of FFXII is stand alone, you do not need to play any of the games in the ivalice series to understand XII, but things like summons, judges, locations and lore originated from the ivalice series. Oh and by the way, there are summons in FFXII that are based on final bosses of other final fantays, like Ex-Death and Zarummus for example.

P.S: FFXII got a perfect score, as did Vagrant Story, both created by Yasumi Matsuno, you do not get 2 perfect scored games by accident ;)

Edited, Jan 14th 2013 12:26am by Ostia
#166 Jan 13 2013 at 11:28 PM Rating: Good
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9,997 posts
Wint wrote:
Kachi wrote:
Wint wrote:
"Huge portion of the fanbase"? Yet it got a perfect score from Famitsu. Must be a crappy game for sure.

I'm not doing this argument again, I've see it over and over and it's stale. Move on.


You realize that Famitsu is like, a few Japanese critics? If you look at actual player reviews, there's a very different story, with a very mixed reception:
http://www.gamefaqs.com/ps2/459841-final-fantasy-xii/reviews
Just as one example.


Did you even read this page? I wrote a little script to average the scores because I was curious (and it made an interesting programming project) and the overall average is 7.3 out of 10. Even assuming that 7 is the line between liked and hated (when really, on a scale from 1/10 apathy would be 5, not 7), more people liked it than didn't. This doesn't prove your point at all.


Er, yes it does. As I already said, my point was not that the game was bad or disliked. My point was that the game was widely considered to be a tremendous departure from its predecessors. If you read through those reviews, you see this mentioned over and over and over. Some reviewers hated this, while others thought the game was great in spite of it, or even refreshing. You'll find tons of people calling it an offline MMO, a dungeon crawler, and ******** that it is nothing like what they expected from a FF, about at the same rate as they did with XIII.

Also, you could have just gone to this page to see the average. The average is not particularly meaningful or telling. User reviews are much more telling, which generally put the game around a high 8 when tabulated. The GameFAQs user ratings are a bit low.

There are no shortage of people who love XII, but one compliment they never pay the game is that it evokes a FF nostalgia.
#167 Jan 13 2013 at 11:30 PM Rating: Decent
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9,997 posts
Ostia wrote:
Actually i don't think kachi is wrong in his perspective. Now i can be wrong, but it seems he is more of a casual fan of Final Fantasy, than a hardcore fan, if i where a casual fan of just the main titles of the series or like most from FFVII foward, i can see XII standing out as a bit of an odd ball, and seeing as he has no knowledge of the ivalice lore, i can assume he did not play FFT/FFTA/Vagrant story/FFTA2. I assume this, since you keep bringing the summon argument, when in fact, in the ivalice lore, those are the original summons, or deity's of the World. FFXII is not a typical FF, it is a set in a world that was set in a spin off title called Final Fantasy Tactics ( A masterpiece of a game ) And in my estimation, it has one of the more mature and solid storylines in the entire series, therefore it does not has the liberties that other titles in the series had, it has to follow a lore and structure of the world already set by 3 other games. So unlike your typical FF world, where everything is created from the ground, FFXII already had a foundation in place that it needed to follow.

Now the story itself of FFXII is stand alone, you do not need to play any of the games in the ivalice series to understand XII, but things like summons, judges, locations and lore originated from the ivalice series. Oh and by the way, there are summons in FFXII that are based on final bosses of other final fantays, like Ex-Death and Zarummus for example.

P.S: FFXII got a perfect score, as did Vagrant Story, both created by Yasumi Matsuno, you do not get 2 perfect scored games by accident ;)

Edited, Jan 14th 2013 12:26am by Ostia


You could not have been more wrong in your assumptions about me, just fyi. I've played every title... and FFT was my favorite. But come on, the Ivalice lore does not tell a coherent story. Hell, FFTA/FFTA2 are widely considered to be inferior spiritual successors to FFT. They aren't as fun and their stories are mostly meaningless to the Ivalice narrative.
#168 Jan 13 2013 at 11:35 PM Rating: Good
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2,232 posts
I'm also a big fan of legend of dragoon. I may have to get in on this emulator business too. :)
#169 Jan 13 2013 at 11:42 PM Rating: Decent
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2,914 posts
FFXII on an emulator in HD is glorious to the max degree. I -loved- FFXII though.

And yes, get the International Edition. It's...it's like a whole different game.

(Know what else is great in an HD emulator? FFX. And seeing as how we're not going to see freaking FFX HD for a long time.....

Also, the KH games...KH2 specifically, so awesome in HD.)
#170 Jan 14 2013 at 12:43 AM Rating: Decent
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3,530 posts
Wint wrote:
Yet it got a perfect score from Famitsu. Must be a crappy game for sure.


You mean it's as good as Nintendogs!?

I'm currently setting up to replay FFXII as we speak, so, really, I'm just messing with you. Well, you and Famitsu. :P
#171 Jan 14 2013 at 1:27 AM Rating: Decent
Kachi wrote:
Ostia wrote:
Actually i don't think kachi is wrong in his perspective. Now i can be wrong, but it seems he is more of a casual fan of Final Fantasy, than a hardcore fan, if i where a casual fan of just the main titles of the series or like most from FFVII foward, i can see XII standing out as a bit of an odd ball, and seeing as he has no knowledge of the ivalice lore, i can assume he did not play FFT/FFTA/Vagrant story/FFTA2. I assume this, since you keep bringing the summon argument, when in fact, in the ivalice lore, those are the original summons, or deity's of the World. FFXII is not a typical FF, it is a set in a world that was set in a spin off title called Final Fantasy Tactics ( A masterpiece of a game ) And in my estimation, it has one of the more mature and solid storylines in the entire series, therefore it does not has the liberties that other titles in the series had, it has to follow a lore and structure of the world already set by 3 other games. So unlike your typical FF world, where everything is created from the ground, FFXII already had a foundation in place that it needed to follow.

Now the story itself of FFXII is stand alone, you do not need to play any of the games in the ivalice series to understand XII, but things like summons, judges, locations and lore originated from the ivalice series. Oh and by the way, there are summons in FFXII that are based on final bosses of other final fantays, like Ex-Death and Zarummus for example.

P.S: FFXII got a perfect score, as did Vagrant Story, both created by Yasumi Matsuno, you do not get 2 perfect scored games by accident ;)

Edited, Jan 14th 2013 12:26am by Ostia


You could not have been more wrong in your assumptions about me, just fyi. I've played every title... and FFT was my favorite. But come on, the Ivalice lore does not tell a coherent story. Hell, FFTA/FFTA2 are widely considered to be inferior spiritual successors to FFT. They aren't as fun and their stories are mostly meaningless to the Ivalice narrative.


It does not tell a coherent story because the series was never finished, FFT and FFXII are set on the same ivalice, while FFTA,FFTA2 and Vagrant Story are set on a different version of ivalice, all of them share lore and traits of each other. If you played FFT and FFTA then how are the summons an issue for you ? The summons in FFXII are based on the zodiac braves of FFT and main villains of FF. Again if you know the lore of ivalice, how is it not coherent ? Now as for FFTA and FFTA2 not being as fun, on the story side ? I agree 100% They do not hold a candle to FFT, on gameplay, they are equal. Now i am more of a story driven player than gameplay, i can forgive a horrible gameplay if the story is great, but not the other way around so i hate FFTA :) And FFVII! lol
#172 Jan 14 2013 at 1:31 AM Rating: Decent
Montsegurnephcreep wrote:
I enjoyed Legend of Dragoon and was told I was retarded hah, what can you do. It ripped off Final Fantasy games and I liked it!


That game is so underrated is not even funny, the game tells a very interesting story, it has good graphics for it's time, and a very interesting gameplay (At the time.)

Another game that is very underrated is Legend of Legaia!

Try it out guys is an awesome game.
#173 Jan 14 2013 at 2:33 AM Rating: Decent
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9,997 posts
Quote:
It does not tell a coherent story because the series was never finished, FFT and FFXII are set on the same ivalice, while FFTA,FFTA2 and Vagrant Story are set on a different version of ivalice, all of them share lore and traits of each other. If you played FFT and FFTA then how are the summons an issue for you ? The summons in FFXII are based on the zodiac braves of FFT and main villains of FF. Again if you know the lore of ivalice, how is it not coherent ? Now as for FFTA and FFTA2 not being as fun, on the story side ? I agree 100% They do not hold a candle to FFT, on gameplay, they are equal. Now i am more of a story driven player than gameplay, i can forgive a horrible gameplay if the story is great, but not the other way around so i hate FFTA :) And FFVII! lol


Even the FFT summons predominantly stick to the classic FF summons. If you were going to borrow summons from FFT (Ivalice), and in fact, even FFTA and FFTA2, then why wouldn't you use those same summons? Borrowing the names from the villains of FFT is in absolutely no way identifiable as a FF series trait. They're totally out of left field. By that logic, you could have named the summons after the towns in Crystal Chronicles.

Personally I don't even think the gameplay in FFTA/2 compares to the original FFT. The overall game encounter balance is poorer, the classes are less balanced and interesting to me. The original characters are a joke in terms of originality. Learning abilities from equipment rather than the menu was a decent idea but executed in the lamest possible way. The entire game(s) is pretty much easy mode FFT. Personally, even though I finished them, felt the entire advanced series was the definition of mediocrity.
#174 Jan 14 2013 at 3:13 AM Rating: Decent
So borrowing summons from regular monsters in FF is ok, borrowing bosses is bad ? Makes sense.... Also summons and espers are totally different entities in ivalice, Espers are entities created by the gods, with half of them turning on them and in essence turning into the lucavi, while the other half remained loyal to the gods, which explains the duality of the zodiac stones, while they can be used to posses a host and summon the lucavi from the void, the zodiac stones can be used for good also, each stone has 2 entities, a light and a dark one. Summons are magical beings. As to why they dint use one set over the other ? Lore.

Every new final fantasy adds something to the series, if you had to follow the recipe of the very first FF, Final Fantasy would not be what it is today, with each new entry into the series, the universe expands, sometimes a new title will add a lot, and other times just a tiny bit, but is always evolving, by it by gameplay, story elements, summons, monsters, weapons, etc etc. Every game adds or takes something and adds upon it. For example summons where not what they are now, when the series started, they played a major role in FFIV, and then again in VI, an then they really where a part of the main story in IX, after that game they have been a primary part of the story as you can see in X, XI, XIII, and XIV.

There was no class balance in FFT, i mastered every job in chapter one and raped every single battle from the get go, also learning abilities from items.... That's FFIX system... To the letter, there is nothing changed, is the same system. And yes it is an easy mode FFT, but FFT was not hard, ogre battle was hard, Square hired yazmat to make an easy mode final fantasy version of ogre battle.

Yes FFTA series is a mediocre addition to the FFT series, because SE wanted it to be that way, that is why yazmat left.
#175 Jan 14 2013 at 4:15 AM Rating: Decent
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Quote:

Every new final fantasy adds something to the series, if you had to follow the recipe of the very first FF, Final Fantasy would not be what it is today,


We can only dream Smiley: lol
#176 Jan 14 2013 at 9:24 AM Rating: Good
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3,737 posts
Quote:
Every new final fantasy adds something to the series, if you had to follow the recipe of the very first FF, Final Fantasy would not be what it is today


Which is.... beautiful..... hallways..... and world elements only explained through in-game encyclopedias

Yeah, whew.. glad we got away from that first game.
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