I've been looking at all of the WSs PUG/MNK gets and I thought I came up with the rotation until I looked at MNK's abilities and then my head exploded. Monk has so many skills involved in it's combo that I don't see how it's possible to keep everything up in a fight.
I came up with this for PUG:
Touch of Death > Bootshine > Twin Snakes > Demolish > Bootshine > True Strike > Snap Punch > Touch of Death...
I suppose you could just use Twin Snakes instead of True Strike, but i figured you would want to use all of the abilities for max damage.
Or maybe I'm looking about it the wrong way and there are supposed to be two combos. One for short fights and one for Boss fights with a lot of DoTs.
Edited, Jun 24th 2013 12:07am by DamienSScott