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Playing FFXI the OLD WAY?Follow

#27 Jan 11 2017 at 9:24 AM Rating: Good
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Seriha wrote:
I can't really encourage anyone to level a craft, myself. Whatever markets may exist at the moment are likely be dominated by those with 110+accessories, with further profits likely hinging on hoping for HQs. You'll simply be bleeding lots and lots of money just to even get to that point, when you probably could've just spent the same time farming RME currency or something and coming out way ahead. And depending on the craft, that 100-110 push can be awful even with skilling up over level now possible.


I can't say I agree with this, though to be honestly. There are some cheap and easy things to get to, that you can do it over time and it won't cost you a whole lot.

For example...

How about Garudites and the other avatar rocks? I get a lot of them. A ton of them. They don't really sell well on AH last I checked, they vendor for 200-ish gil.

BUT if you cut them, they vendor for 2,400. That's 10x the value. You need ~Lv70 goldsmithing to be able to do this, though. However, if you're willing to spend a little start-up capital (you'll make it back, easy), you can get up to Lv62. Getting from 62 to 70 is the worst part of it, but with a little patience and lots of Mog Garden use, and/or a little money spent, you should be able to get there especially if you use the 5% skillup foods.

But once you do, those rocks add up rather fast. Every time I go out to fight stuff, I usually end up with 20, 30 of these rocks and at 2400gil a pop, those add up over time. Also, now that my Goldsmith is just shy of Lv95, I can make Rhodium Ingots. These sell on AH for 140k per ingot and I'm still skilling on them as an added bonus. The Rhodium Ore comes from my Mog Garden. You also get Platinum Ore and Orichalcum and 12 O. Ingots go for 400k. Over a month or so of building up materials, I sold 1.5 million gil worth of ingots on the AH.

Also, Woodworking. Some logs don't really sell all that great on the AH, but they are worth more to NPC if you cut them into lumber. Some lumbers aren't too bad either.

You only "bleed lots and lots of money" if you do it stupidly. I have ALL crafts at Veteran, and 3 of those just became Veterans within the last month or so, but I've hardly spent any gil at all (the worst was 500k in Iron Chains for my Leatherworker... annoying. Why'd they make Iron so annoying?). But yet, he'll make a chunk of that back when he vendors the belts he will be making, and he'll make even more back when I vendor the Aetosaur Gloves I'll make when he's high enough.

Also, my Cook got from 100 -> 106 for free. In fact, mild profit. 3 sandy carrots at 28gil each makes 4 jugs that vendor for 76gil each, IIRC. lol. The recipe also calls for verboshroom, but I had 200+ of them from grinding away in Cirdas Caverns.

The game throws a LOT of junk at you, and you can just use the junk you get to level crafts up and/or find cool combos to do to vendor to NPC. But, you can't craft anything if you don't level any crafts.

EDIT: Also, to get my woodworker on... 105? I think? I spent 50k per stack on Kapor Logs. Turned them into Lumber for "meh" skillups, and then combined them with Black Chocobo Feathers to make Wands. Said wands vendored for about 3k, so... ~60k on logs and feathers, ~35k back from vendoring wands. Not too shabby.

Edited, Jan 11th 2017 1:57pm by Lyrailis
#28 Jan 11 2017 at 9:46 PM Rating: Good
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I'm an alchemist. SE hates alchemy. :(
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#29 Jan 11 2017 at 10:04 PM Rating: Good
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Seriha wrote:
I'm an alchemist. SE hates alchemy. :(


I did notice on my 97 Alchemist that there is nothing, I mean nothing, that I can find on any wiki that would get me to 100+ reasonably.

I mean, I suppose I could do those ninja swords with paralyze potions, I forget the name of, but eeew. That recipe caps at like 92 and it would take forever to squeak out those 3 levels. That, and I'd have to fish up those stupid fish just to get the potions.

Or, I could do stat potions, but that's even more eeew. Even if I used mugwort I got from mog gardens, it'd still be a chore, and again, those are over-level.

I've got a few wyvern wings, but ahriman wings are annoying to get because they very rarely drop from what I remember.

I just.... don't see anything good to do there. So I guess my guy might stay at 97 forever, lol.

Well, there are TP wings too that I'm planning on doing during the next double skill gain campaign.... I might, maybe get a .5 out of it. maybe.
#30 Jan 12 2017 at 8:09 AM Rating: Good
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Papillions were my plan, but were never enough philosopher's stones on AH.
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#31 Jan 13 2017 at 12:33 PM Rating: Decent
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Largely because people were tossing the billions they got in VW lol.
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#32 Jan 13 2017 at 2:01 PM Rating: Good
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If they're that easy to get from VW, then one could presumably just solo some of the easier VWs to get them?

I've only done a couple of them so far, keep getting side-tracked by other stuff, but some of the earlier ones, like the one in Sarutabaruta isn't hard at all. The one in [S], though.... eeew. Doom sux.

Edited, Jan 13th 2017 3:05pm by Lyrailis
#33 Jan 13 2017 at 2:37 PM Rating: Decent
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Yeah, it was a fairly common stone (still RNG, but it's one of the easier sources.) and Abyssea dropped a decent amount on some NMs, iirc ayravata in vunkerl dropped it when that content was relevant. I have no clue about 'modern XI' as I never went out of my way to hunt them down since my Alchemy is done. I think Abyssea would be a bit easier to do, but I'll actually have to check if anything newer drops these stones now.
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#34 Jan 25 2017 at 9:08 PM Rating: Good
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So, Seriha... if you ever do FFXI again (assuming you're not playing now, can't remember if you said you were on hiatus/quit/etc), I found an awesome Alchemy Skillup recipe.

It will be somewhat slow, but it will make you a good chunk of gil:

Ice Shield, Lv97 (stops skilling at 108):

Ice Crystal: Diamond Shield (buy for 560 Sparks of Eminence) + Rock Salt + Distilled Water

They vendor for ~5600 gil each, and 560 sparks is nothing if you wait until a day Gain Experience comes up on the Limited-Time Challenge (Weds Afternoon, Sat. Night, and Sun. Morning IIRC) and pick yourself a good camp in Adoulin and wail away at anything that gives 5,000+ XP per fight (anything Lv105+ should do). Every time you kill a mob, you should get 300 Sparks, and you have 4 hours to have fun getting tens of thousands of Sparks.

Doing the shields and vendoring them will make you a good chunk of change rather quickly, and the Rock Salt/Distilled Water are almost free.

My Alchemist was 97 and the skill isn't too bad -- ~30 shields and I got 1.5 with the double synth skill campaign going on.

Given the materials are so cheap and easy to get, that's really not bad at all. I made 170k off of those shields, and if you've got your skills capped, and you don't need Rem's Tales... what else are you gonna use Sparks on?

Edited, Jan 25th 2017 10:13pm by Lyrailis
#35 Jan 27 2017 at 11:16 AM Rating: Good
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Not subbed at the moment, correct. Just can't bring myself to pull the trigger and jump to Asura since most people I know on Sylph had long since quit. Otherwise, not a bad idea. Guessing that was like 48 synths or so? Most sparks I get have been going toward Rem tales. Kinda forget where I left off in that process.
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#36 Jan 27 2017 at 1:16 PM Rating: Good
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Ahh, I thought you said you weren't subbed... but then again I was like "mebbe that was someone else....".

Not sure what it'd be without the double skill campaign, prolly about 50 yeah.

As for Rem's Tales, well... depending on how many jobs whose AF you wanna upgrade... you can get 12 of each Rem's Tales from an RoE quest (but you gotta do a Wildskeeper Reive and some other stuff first). One of them gives you a Mog Kupon I-AF109 which gives you 12 of all the Rem's Tales, lol. Considering you only need 10 for AF->109 (or 5 if AF+1) and then 8 for 109->119, you get lots of chapters left over towards your next job if you decide on doing another set.
#37 Jan 27 2017 at 2:54 PM Rating: Good
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Quote:
As for Rem's Tales, well... depending on how many jobs whose AF you wanna upgrade... you can get 12 of each Rem's Tales from an RoE quest (but you gotta do a Wildskeeper Reive and some other stuff first). One of them gives you a Mog Kupon I-AF109 which gives you 12 of all the Rem's Tales, lol. Considering you only need 10 for AF->109 (or 5 if AF+1) and then 8 for 109->119, you get lots of chapters left over towards your next job if you decide on doing another set.


Finding information on systems this new is pretty sketchy. How do the rem's tales upgrades work exactly? I'm at the point now where I have "enough" money to get by and wouldn't mind spending sparks on something useful.
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#38 Jan 29 2017 at 6:09 PM Rating: Good
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Well, I technically have upgrades done for my "main" (because fkn JPs), but anything else I collect would basically be going to the alt jobs. Not priority, but questionably more useful. More so if they add upgrades to other gear lines through Omen, I'd say.

As for upgrading the stuff, bgwiki probably has the best table format. Just look up the Limbus NPC (Monisette, I think?) or the girl by her and it should put you on track. But in general, specific slots always require specific pages, with 1-5 being the 109s, 6-10 being the 119s. Getting to the 109 can vary some depending on how much you might've upgraded the starter pieces via Magians, but the end results are still the same.
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#39 Jan 29 2017 at 9:33 PM Rating: Good
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At BG-Wiki, at the top, you'll see "Reforged Armor" and click the 109 or 119 links and you'll see all the items that people will need, generally uncapped BCNM drops (Oxblood, Damascene Cloth, etc) for 109 and then higher up stuff for 119 stuff.

Generally, every armor has a Job Item and the Slot Item (for example, all of a THF's 109 AF requires Gold Thread, while everybody's 119 Helm requires a Malikaleya Orb).

You cannot sell Rem's Tales; they're EX.

If you want to make money with Sparks, I don't really know what to tell you because AFAIK, nothing the Sparks NPC sells is really worth anything gil-wise, because Sparks are so easy to get. You could maybe try the Enhancing and Summoning Skill Books (because those are a still PITA to level, even with skill foods and skill campaigns), but I wouldn't guarantee success. Again, Sparks are so easy to get, everybody has them coming out of their ears.

But yes, take a look at the Reforged Artifact categories over on BG-wiki, they should tell you everything you need to know. It is quite simply "Unlock Monisette with Promathia Missions, Trade her the armor + x Rem's Tales + Job Item + Slot Item, wait 1 game-day, voila. done."

The 119 armors are actually not bad, they're no Ambuscade, but they do offer a pretty easy skip past most of the Adoulin progression path and are good enough to do Ambuscade with, as long as you stick to Vol2. Probably need sushi if you're joining a VD group.
#40 Jan 29 2017 at 10:33 PM Rating: Good
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If you want to make money with Sparks, I don't really know what to tell you because AFAIK, nothing the Sparks NPC sells is really worth anything gil-wise, because Sparks are so easy to get.


The glory of vendors makes it so. Clear a bunch of bag space and buy Acheron Shields... they vendor at high fame for quite a lot. I usually cash out sparks about 500k gil at a time with those.
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#41 Jan 30 2017 at 1:56 PM Rating: Good
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So, I looked the shields up and yeesh. 28.something k?

I wonder if that was intentional, or an oversight on the devs' part... because that is surely a money exploit, lol.

Oh well.

We're still doing Ice Shields which are almost as good because my Alchemist still needs skillups... I worked out the math; Ice Shields give ~997k while the Acheron Shields give 1.08m IIRC if you take 99999 sparks down to as close to 0 as possible.

And, well, my Alchemist today went from 98.5 to 103.5 doing shields. Family member took her sparks from 99999 down to ~27k buying and giving me shields. I made the ice shields and traded them back to her and she made a lot of money lol and I happily made 5 alchemy levels.
#42 Feb 06 2017 at 3:16 PM Rating: Good
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You wouldn't want to play on the 75 era private servers anyway, they're all abysmal.
#43 Feb 07 2017 at 6:58 AM Rating: Good
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Zackary wrote:
You wouldn't want to play on the 75 era private servers anyway, they're all abysmal.


Kinda like WoW "classic" private servers.

People hoot and holler about wanting "Classic" servers, but then when they get down to the brass tacks and such a server is set up and they log on and after a couple hours once the nostalgia wears off and they find themselves wishing they had (insert feature here that was added later), they wind up going "Meh..." and they log off and log back on the official servers.

Then they'll go "Yeah, but I want Classic but yet I want you to add the QoL changes that were made over the years!" despite the fact this would be 1). A massive undertaking that simply isn't profitable for the company and 2). Would cause all sorts of balance and dissonance issues as these things slowly came to be over time.

And even if they DID have all of these things, there's still the grind aspect. Pure Grind and Repetition was the way to go 15+ years ago, but it just isn't today.

So many games (including the game's official servers) out there offer far less grindy solutions and what a lot of people don't have, is extra time to waste repeating the same robotic actions over and over again.

Then someone will pop up and say "OK, make it like Classic, but relax the grind a little."

Well.....ok, relax the grind how much? And how many people are going to agree on how much to relax it? What about aforementioned balance and dissonance issues, where you'll see that the game appears to be balanced around one thing, but it was changed without the other thing being changed to suit it?

Well, it goes back and forth until people just pack up and leave and go back to the official servers, because face it: the guys designing the game have degrees in game design otherwise they wouldn't BE a game developer at a Triple-A company. We might not all agree with their game design decisions, but hey. Given how the game has survived all these years and managed to climb and claw itself out of a pit, and several testimonies I've seen online all agree that today's FFXI is a lot more playable than yester-year's FFXI, and I know I personally find myself doing less waiting and repetition and more time playing and enjoying the game.

Edited, Feb 7th 2017 7:59am by Lyrailis
#44 Feb 07 2017 at 4:56 PM Rating: Good
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The simple takeaway I have for the Classic XI argument is that a server where you'd be lucky to see more than 100 unique individuals on at once simply can not hope to recreate the experience of the era they imagine where populations were more like 3500+. The EXP groups simply aren't there. The people farming silk thread for you to buy and level up clothcrafting aren't there. The people doing BCs to get exclusive scrolls aren't there, presuming BCs are even functional. So, while some might argue that diminished population translates to diminished demand, we need to be mindful that not all resources in XI were demanded equally.

In the end, you just wind up with people rushing to 75 hoping to skip what they can because people either aren't interested with the earlier content or you can't really find the bodies. Meanwhile, you get some jerkwad admin moves like making it so you can't level sync with people 20 levels or more under you because leveling winds up too fast or beats some classic merit party options. To run somewhat with what Lyra said, XI did some of the things it did for a reason, particularly on the QoL end of the spectrum. To ignore that is to both ignore how players played and how they wished to.

There's always that part of me that hopes that when/if SE finally gives up on XI, they release the code to the public. Fans can revise the game after the fact, sure, but the private scene actually getting 100% of the game would go a long way in enriching the experience. Instead, things don't happen now because people can't figure out how to make whatever work, or ego/pride gets in the way.
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#45 Feb 08 2017 at 11:45 AM Rating: Decent
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Seriha wrote:
In the end, you just wind up with people rushing to 75 hoping to skip what they can because people either aren't interested with the earlier content or you can't really find the bodies. Meanwhile, you get some jerkwad admin moves like making it so you can't level sync with people 20 levels or more under you because leveling winds up too fast or beats some classic merit party options. To run somewhat with what Lyra said, XI did some of the things it did for a reason, particularly on the QoL end of the spectrum. To ignore that is to both ignore how players played and how they wished to.


I see we're talking about the same jerkwad. That's good to know.

I didn't notice that when I played there, though. What I did notice, however, is that things were too irreparably broken to be fixed. There are tons of quests that don't work, key rank missions that don't work, BCNMs that don't work, and just overall it feels like a shattered experience. I'm with you on hoping that Enix releases the code, because I actually think that jerkwad, or another jerkwad like him, could do a really great thing if they were given the code to make it a success. The demand is there, that server has been growing pretty steadily since I left and seeing that makes me want to go back a lot, but until more things are fixed, it's hard for me to justify.
#46 Feb 08 2017 at 12:35 PM Rating: Good
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Seriha wrote:
The simple takeaway I have for the Classic XI argument is that a server where you'd be lucky to see more than 100 unique individuals on at once simply can not hope to recreate the experience of the era they imagine where populations were more like 3500+.
It'd faithfully replicate the experience of sitting in a hub city for days at a time without an invite of any sort.
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#47 Feb 08 2017 at 2:30 PM Rating: Decent
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lolgaxe wrote:
Seriha wrote:
The simple takeaway I have for the Classic XI argument is that a server where you'd be lucky to see more than 100 unique individuals on at once simply can not hope to recreate the experience of the era they imagine where populations were more like 3500+.
It'd faithfully replicate the experience of sitting in a hub city for days at a time without an invite of any sort.
It's good to see that you're still around old friend.
#48 Feb 09 2017 at 11:56 AM Rating: Excellent
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I'll be playing until the ship is completely underwater.
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#49 Feb 09 2017 at 3:33 PM Rating: Good
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lolgaxe wrote:
I'll be playing until the ship is completely underwater.


Any real man knows he's got an hour's worth of air in the oxygen tanks and simply slips the mask on once the ship is below the waves. You still got an hour! Might as well make the most of it.
#50 Feb 09 2017 at 7:29 PM Rating: Good
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I feel like GA wants to be reborn as a barnacled tentacle monster, anyway. So win-win.
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#51 Feb 10 2017 at 9:24 AM Rating: Good
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Being reborn first requires dying, and I'll pass on that. I plan on becoming the vessel for Cyäegha. So if the utter destruction of all reality doesn't pan out, at least I'll have a place in Japanese porn.
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